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108,167 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
10 Years Ago
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
10 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
10 Years Ago
Updated TestLevel
10 Years Ago
Time of Day update to 2.2.1 prerelease 4
10 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
10 Years Ago
hammer lods!
10 Years Ago
d3d9 compiler didn't like this all being in one line
10 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
10 Years Ago
Time of Day update to 2.2.1 prerelease 3
10 Years Ago
vm_spear ( wood / stone ) prefabs
10 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
10 Years Ago
Updated SteamNative
10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Added RustNative Startup Check
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
10 Years Ago
finished the spear animations.
10 Years Ago
added "torch_unlit" to the devplayeranimation script.
10 Years Ago
Added basic flee behaviour
10 Years Ago
Added graphics.fov to PlayerEyes again
10 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
10 Years Ago
Resized some textures (for sdk, github size limits)
10 Years Ago
Updated texture res on bolt rifle vm
10 Years Ago
Fixed building upgrade system being out of sync protocol++
10 Years Ago
adding new bolt rifle textures & materials
10 Years Ago
Fixed ironsights not working
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Added save/load protocol
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
10 Years Ago
added "thompson" layers to the devplayeranimation script
10 Years Ago
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
10 Years Ago
Fixed that some view models would cast shadows onto the world
10 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
10 Years Ago
Added placeholder sliding player anim
10 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
10 Years Ago
Made event schedule only execute on server
10 Years Ago
Updated torch & bone knife icon
10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
10 Years Ago
Updated boneknife prefab - model & player anims now working
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
Added bone knife world model to reboot
10 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
10 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)