108,120 Commits over 3,867 Days - 1.16cph!
added viewmodel bob script to some of the weapon prefabs.
code for view model bobbing.
Fixed F2 menu settings not being applied
Removed forest rocks until we can fix their shader
Fixed player floating up slopes
Time of Day update to 2.2.0 prerelease 3
Fixed client compile error
Made all AI code #if SERVER
Made sense calls part of the behaviour tree
Made AI swim instead of walking underwater
Made AI movement a lot more robust (almost independent of the tick rate now)
Refactored the steering system
Changed the way AI selects its targets
Fixed AI test scene
Fixed player not casting shadows
Catch SocketException , don't start server
Kick users sending invalid packets
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
exported tweak naked legs mesh
Fixed deployment guides not changing colour properly
skinned LOD2 naked torso mesh
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Free + Instant crafting for admins/editors
Fixed "Unpooled Part Name" when attacking animal
Fixed UI lag caused by UpdateGlobals Invoke
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Added client.fov convar
Fixed floating above world for a frame when joining the game
Torch wall mount meta files, my bad!
Stop co-routines when entity is network-destroyed
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Show which item it couldn't replace in Replace module
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Added profiler samplers for AI behaviours
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Fixed metal_plate_torso not having any meshes
Workaround for foilage outline on menu screen
Time of Day update to 2.2.0 prerelease 2
Material tweaks
Switched off directional fog
Minor wolf controller tweak
Added fog density control to atmospheric blend.
Time of Day update to 2.2.0 prerelease 1
checking in fixes for the model errors concerning the burlap trousers and shirt
Attempt at fixing NREs in WaterUpdate
Updated the w_torch with the new torch and LODs.
checking in the plate armor with fixes to the mesh, textures should already be up?
Updated the v_torch.fbx with the new torch model, also adding the new textures.