reporust_rebootcancel

129,069 Commits over 4,232 Days - 1.27cph!

10 Years Ago
Merge from main
10 Years Ago
Network++ Save++
10 Years Ago
Manifest
10 Years Ago
Merge from save118
10 Years Ago
Updated sleeping anim to previous raised version
10 Years Ago
Fixed standalone compile error
10 Years Ago
Added extra collider mesh for metal facemask
10 Years Ago
Updated procmap benchmark scene to latest world generation
10 Years Ago
fixed sentry not targeting some items in peacekeeper mode
10 Years Ago
facemask fix testing
10 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
10 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
10 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
10 Years Ago
compile error protocol++
10 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
10 Years Ago
missing files
10 Years Ago
merge from main
10 Years Ago
merge from main/mix-polish
10 Years Ago
Small AudioMixer tweak
10 Years Ago
Fixed NoShadows benchmark
10 Years Ago
Fixed speedup when moving diagonally
10 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
10 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
10 Years Ago
Merge from main
10 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
10 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
10 Years Ago
Fix rain surface ambience not playing
10 Years Ago
remove debug.log calls
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
10 Years Ago
re-added censorship
10 Years Ago
added footstep sounds to all the sprint animations
10 Years Ago
damn it..
10 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
10 Years Ago
fixed sleeping orientation so it aligns with terrain better
10 Years Ago
tweak the playback speed for some animations
10 Years Ago
fixed the player_model to use the proper animation controller
10 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
10 Years Ago
RUST-856, maybe
10 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
10 Years Ago
Tweak
10 Years Ago
10 Years Ago
Nework decay timer to client as well
10 Years Ago
mix tweaks
10 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
10 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
10 Years Ago
Removed unused file