reporust_rebootcancel

97,338 Commits over 3,653 Days - 1.11cph!

3 Months Ago
Toggled GNB back on
3 Months Ago
Fixed shaders to support GNB again
3 Months Ago
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
3 Months Ago
Cloth, clothflesh, concrete, metalore
3 Months Ago
level update and s2p
3 Months Ago
more biome visuals compatible props and structures
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
3 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
3 Months Ago
Flag collider/bounds change to make it easier to melee dig
3 Months Ago
Check ingredients by item ID
3 Months Ago
When making meals, take stacks into account
3 Months Ago
Fixed missing deer kebabs
3 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
3 Months Ago
New system UI
3 Months Ago
Icons
3 Months Ago
New system, combine ingredients button
3 Months Ago
Try to do the shoelace formula manually
3 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
3 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
3 Months Ago
More button stuff
3 Months Ago
Toggle button UI stuff
3 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
3 Months Ago
More icon work
3 Months Ago
Icon button work etc
3 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
3 Months Ago
Generate proto
3 Months Ago
Tea target type proto change
3 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
3 Months Ago
Scene backups
3 Months Ago
Cherrypick #92273
3 Months Ago
Fixed IsSeatClipping direction not being normalised
3 Months Ago
Merge fixes in some random prefabs
3 Months Ago
Missed .cs file
3 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
3 Months Ago
merge from fix_send_inventory_nre
3 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
3 Months Ago
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3 Months Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
3 Months Ago
RNG'd occasional high impact hits, because all hits being samey is boring
3 Months Ago
More debug visualization commands
3 Months Ago
Rooms now correctly connect Add bunch of debug commands
3 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Months Ago
Reapply
3 Months Ago
Merge from main
3 Months Ago
Actually create the meal output items
3 Months Ago
updated diesel_collectable prefab