reporust_rebootcancel

133,435 Commits over 4,293 Days - 1.30cph!

4 Years Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
4 Years Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Cleaner base shader setup
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from cine_lights
4 Years Ago
Removed test demo
4 Years Ago
Lighting prefab updates + a few extras
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Better server side process
4 Years Ago
Removed sprites using declaration, don't know how that got in
4 Years Ago
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
4 Years Ago
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list) Fixed report players dialogue not working
4 Years Ago
Fix bad grammar
4 Years Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
4 Years Ago
Merge from general_qol/serveradmin
4 Years Ago
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4 Years Ago
Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos Improved enabling/disabling behaviour
4 Years Ago
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4 Years Ago
Demo for testing
4 Years Ago
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4 Years Ago
Explain the rangeRingBackground system with a comment
4 Years Ago
Increase max aim angle on MLRS
4 Years Ago
Merge from main
4 Years Ago
More layout tweaks for different resolutions
4 Years Ago
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
4 Years Ago
Server compile fix
4 Years Ago
Fixed sign icon on item icon not appearing in builds
4 Years Ago
Better header text on friend picker screen
4 Years Ago
Added an assign to friend option to auto turrets, uses same UI as sleeping bags Players that are already authorized won't appear in the friends list
4 Years Ago
Apply some more
4 Years Ago
Apply some changes
4 Years Ago
Chequerboard texture for out-of-bounds areas
4 Years Ago
More map UI WIP
4 Years Ago
Added input.ads_sensitivity to control mouse sensitivity while aiming ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming Exposed in options menu
4 Years Ago
Fix occupied icon showing up while on horse
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
Explosions WIP
4 Years Ago
Ocean mesh setup, rendering in scene view.
4 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
4 Years Ago
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4 Years Ago
Added a search filter to the player list Adjusted layout
4 Years Ago
Added refresh buttons to all fields in admin UI Show convar help descriptions as tooltips (where possible)
4 Years Ago
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing