133,503 Commits over 4,293 Days - 1.30cph!
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fixed 'notes' alignment on contacts panel
making sure the fur meshes are in LOD0 only
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fix for disappearing lods on stag ragdoll
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Reduced junk pile scientist range
Fixed junk pile scientists charging the player incorrectly.
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More accurate vision distance. Reduced boar and stag vision ranges.
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Increase tunnel dweller vision range
Added missing shader to graphics settings
small tweaks to wolf material
small tweaks to boar material
countryside bunker entrance - 3 extra dressing variations
Very WIP video exporting tools (extracted from old movie maker branch)
change swimming default to true
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Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
Simplify climb/dive further
Improve sub climb/dive movement, remove the jerkiness
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
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Don't allow buoyancyScale to go right to zero, as Buoyancy.cs puts the rigidbody immediately to sleep if you do! Solves some weird behaviour
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