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106,357 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Fixed dumb errors
9 Years Ago
UnityAnalytics event with frame timings
9 Years Ago
More performance data
9 Years Ago
Gibs now have physics material setting
9 Years Ago
merge from main
9 Years Ago
9 Years Ago
building damage particle giblets ( wood / stone / metal )
10 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
10 Years Ago
Camera profiling
10 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
10 Years Ago
backup
10 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
10 Years Ago
Merging Am strip to main
10 Years Ago
Stripping AM (perf test)
10 Years Ago
Merged decals branch to main
10 Years Ago
Unhid the underside mesh of floor.triangle.twig
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Merged changes from main
10 Years Ago
Wood bullet hole decals
10 Years Ago
Metal roof new slope, added a global LOD, Added Gibs Other fixes
10 Years Ago
Decal timeouts Metal bullet hit decals
10 Years Ago
Forest splat mapping tweaks
10 Years Ago
Prefab scene placement updates
10 Years Ago
Icesheet tweaks
10 Years Ago
Smoothened river mesh slightly
10 Years Ago
Discard crazy bridges
10 Years Ago
New repair bench check in.
10 Years Ago
Splat mapping tweaks
10 Years Ago
Minor rock fixes
10 Years Ago
Decal culling
10 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
10 Years Ago
fixed an incorrect lod switch
10 Years Ago
Twig roof new slope, added a global LOD, Added Gibs
10 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
10 Years Ago
Retired the concept of overlay splats (there are smarter ways)
10 Years Ago
Tweaked prefab mountain scale
10 Years Ago
Removed some deprecated code from SpawnFilter
10 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
10 Years Ago
Decal layer masks Fixed stone constructions being made out of wood
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
10 Years Ago
Concrete bullet decals Profiling PrefabProcess always stores the prefab in a disabled state Disabled steam auth timeout in editor
10 Years Ago
River splat mapping tweak
10 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
10 Years Ago
Radtown loot spawn fix
10 Years Ago
This didn't commit right