reporust_rebootcancel

127,264 Commits over 4,109 Days - 1.29cph!

zon
11 Years Ago
Fixed test level.
11 Years Ago
fixed the chicken anim controller to use the Speed variable
11 Years Ago
Adding satellite dish game files and prefab
11 Years Ago
First pass legacy map port, terrain + splats + road
zon
11 Years Ago
Animals can now eat corpses.
zon
11 Years Ago
Animals now gain calories from eating meat.
11 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
zon
11 Years Ago
Animals now only hunt when hungry and eat until they are full.
11 Years Ago
Fix for occupied loot bug
zon
11 Years Ago
Animals now like to avoid deep water.
11 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
11 Years Ago
Fixed invisible trees Tweaked dedicated server timings
11 Years Ago
Trunk merge
11 Years Ago
New bundling system tests, cleanup
11 Years Ago
Shaders should use a single bundle
11 Years Ago
Don't forget to build the prefabs too(!)
11 Years Ago
Recompiled RustBuilder.exe
11 Years Ago
Bundle loading basics
11 Years Ago
Tweaking
11 Years Ago
Adding speedtree to `always include shaders`
11 Years Ago
Debug building
zon
11 Years Ago
Created spiral test scene.
11 Years Ago
Now on u5b14 Fixed build server
11 Years Ago
Profiling shit
11 Years Ago
Fixed trying to build osx twice
11 Years Ago
Time of Day update to 2.3.2
11 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
11 Years Ago
Tweaked quality settings
11 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
11 Years Ago
Storage boxes now save
11 Years Ago
Fixed campfire looking like metal
11 Years Ago
code adjustment - load/save server only
11 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
11 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
11 Years Ago
Small lighthouse fbx fix.
11 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
11 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
11 Years Ago
Physics layer adjustments for less client and server lag
11 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
11 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
11 Years Ago
Added DisableMaterialImport asset processor
11 Years Ago
Organized the monument assets in a somewhat future-proof fashion
11 Years Ago
sandstorm textures / sounds / script / prefab
11 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
11 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
zon
11 Years Ago
Spiral now has equidistant nodes.
11 Years Ago
More dll settings
11 Years Ago
Fiddling with dll meta files again
11 Years Ago
Getting rid of 32bit so files we don't use
11 Years Ago
Lets disable 32bit libraries completely in the editor