127,264 Commits over 4,109 Days - 1.29cph!
fixed the chicken anim controller to use the Speed variable
Adding satellite dish game files and prefab
First pass legacy map port, terrain + splats + road
Animals can now eat corpses.
Animals now gain calories from eating meat.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Animals now only hunt when hungry and eat until they are full.
Fix for occupied loot bug
Animals now like to avoid deep water.
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Fixed invisible trees
Tweaked dedicated server timings
New bundling system tests, cleanup
Shaders should use a single bundle
Don't forget to build the prefabs too(!)
Recompiled RustBuilder.exe
Adding speedtree to `always include shaders`
Created spiral test scene.
Now on u5b14
Fixed build server
Fixed trying to build osx twice
Time of Day update to 2.3.2
Fixed some mesh import settings that would create unnamed materials on library recreation
Fixed DS compiling
Added a rigidbody to animals (testing a theory)
Put building rendering on their own layer (for profiling)
Optimized player update and added profiling (average saving 4ms a frame depending on server conditions)
Increased max timestep (testing a theory)
Fixed campfire looking like metal
code adjustment - load/save server only
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Small lighthouse fbx fix.
Removed colliders from animal skins (animal root object should handle collision)
Server performance enhancements
Added gamemanifest check in SelfCheck
Physics layer adjustments for less client and server lag
Lighthouse fixing, scale and uv issues still to fix.
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
Added DisableMaterialImport asset processor
Organized the monument assets in a somewhat future-proof fashion
sandstorm textures / sounds / script / prefab
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
added particle system for various leaves blowing.
added smoke puff to several of the footsteps.
Spiral now has equidistant nodes.
Fiddling with dll meta files again
Getting rid of 32bit so files we don't use
Lets disable 32bit libraries completely in the editor