124,052 Commits over 4,171 Days - 1.24cph!
Some more broken trees fixed.
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added missing colliders to the arctic field trees
Tweaked rock scale ranges
Hangar 1 scale fix and other tweaks.
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Forbid building directly on roads
Restricted thirdperson to admins/devs
Added global fog image effect (now in addition to aerial perspective)
Sleeping bag list can be scrolled
Added speaker options to F2 menu
vis.attack only works if admin
cleaned up phrase generation
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
Updated vm hatchet anims & removed left hand visible when running
Pre-manualpolish terrain backup.
Updated blends on vm hatchet controller
Made satellite dish metal grate material cutout
I forgot the warehouse prefab scene =/
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Cross instance sound repetition prevention
Clean up hard grass footsteps
EQ tweaks on concrete footsteps
Forest footstep EQ tweaks
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
some more horse animations (attack / flinch ); tweaked walk anims
Fixed missing references on the northern field tree colliders
Sleeping bags can be destroyed
Save+Network Protocol++
Remnant container files - Includes new monument prefab
Removed old network router
Removing obsolete network send methods