124,052 Commits over 4,171 Days - 1.24cph!
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Tweaked some monument terrain anchors and modifiers
Added missing Spawnable component to loot barrels
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added some heightmap frequency randomization
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works
Protocol++ (network + save)
UVmix, splat and spec tweaks.
Post-merge compilation fix
Fixed terrain normal map bake
Fixing a couple of minor things post-merge
Fixing grayscale texture settings
Fixed terrain map normal decode (result has to be in world space)
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Manually backported changesets 5737 and 5740 to main
Log exception message as warning if noise cannot connect to native backend
Fixed RockMaterial error in test level
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
horse animations (idle / walking)
Adding hide/burlap models, textures, prefabs, etc.
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Merge changes from trunk (gulp)
Terrain texture heights better compromise between parallax and splat blend.
Re-enabling some shader features
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Fixed merge terrain config.
Concrete footsteps first pass
Fix rock sounds not playing
Fixed the newly broken trees.