108,612 Commits over 3,867 Days - 1.17cph!
Making the server less verbose
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Fixed HTML menu for real this time
Reduced calorie healing so you're not immortal
Fixed HTML rendering being laggy
Fixed quit not working
Fog, light and grass tweaks.
Fixed ui starting on ingame screen
Slight camera and TOD tweaks.
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Added prototype of terrain fog based on atmospheric scattering
Tweaked sky sun mesh color
Tweaked sky prefab fog bias
Time of Day update to 2.1.0 prerelease 1
Fixed missing reference in procedural map scene
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD)
Updated camera prefab to remove land fog volume (water fog volume remains)
Added random grass patches in forests (this needs tweaking)
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
Added crafting queue to the HUD. Tweaked window display structure.
Added some more prefabs, did some prefab reordering
Merge from main for those missing meta files
Disabled dynamic batching (for now)
Added billboard test to tree_3_1
Made water always render before any other transparent objects
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Optimized billboard shader
I like big butts, and these new bushes too.
Further updates for the crafting window.
Merge over tree billboard test texture
Added first draft of a custom tree billboard shader
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
tweaked some of the animations for the bone knife and waterpipe shotgun.
-finished the rocket launcher animations
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
Updated procedural terrain test scene
Added forest type 3 resource prefabs
Moved old trees to legacy folder
Tightened north biome transition and made it fill only the northern third of the map
Added normals to grass meshes (set to terrain normal)
HTML menu scene didn't save
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)