108,605 Commits over 3,867 Days - 1.17cph!
Missing spec on ground textures.
Different building block skins based on damage taken
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Fixed trees being fucked (reverted to last sane state
Fixed player eyes being offset
Fixed being stuck in the air (HTML camera was marked as main)
Medium ground foliage progress. All affected by wind.
-- Merged from art test branch
- Third person camera offset
- New menu scene
- Added slight offset to the third person camera
- Added new Menu scene
- Removed camera from bootstrap scene
- Removed various test scenes and terrain assets
Ignoring ShaderForge and SceneMate
pdb meta file errored and deleted itself
Added some missing meta files, disabled default material import for bone knife
Few tweaks to the menu scene
Added terrain material my tests so that I don't break everything else
Shader preparations for procedural terrain biomes
Meta plus a conflict delete
NRE fix in Coherent RemoveView
Fixed Library folders being ignored by Plastic
Added missing Library folders
Replace program paths in error reports with token
Added debris layer
Added fx to entity destroy message
Added Gib effect
Added Vector3 extensions
Frames can now be destroyed with melee weapons
-- Optimised mushroom assets and moved to terrain clutter
-- Updated menu scene
-- Added clothing mats for the menu scene
-- Added wip campfrie shader
Prefab dependancy fixes and terrain texture spec.
Better spec on drydirt, forestground, grass and rockdark ground textures.
Use BuildNum in error logger
Use version from build system instead of trying to determine the date from the assembly
Frames now have placement cost
Copy ghost material so it doesn't the on-disk version
Added SocketMod - Terrain Check
Can no longer build sky bridges with foundations (sorry reddit)
Fixed HTML errors on shutdown
Forest type 3 tree prefabs, with basic LODs for performance testing.
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
checking in some animations for the bone knife; made some tweaks to the sprint animations
Updated items from admin site