reporust_rebootcancel

108,605 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Merge from main
10 Years Ago
Missing spec on ground textures.
10 Years Ago
Different building block skins based on damage taken
10 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
10 Years Ago
Moved old terrain textures to backup folder
10 Years Ago
Added List<>.PickRandom()
10 Years Ago
Smashing up building blocks now gives you resources
10 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
10 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
10 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
10 Years Ago
Made building block skins modular + incredible
10 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
10 Years Ago
Stripped debug output
10 Years Ago
Fixed trees being fucked (reverted to last sane state
10 Years Ago
Fixed player eyes being offset
10 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
10 Years Ago
Medium ground foliage progress. All affected by wind.
10 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
10 Years Ago
10 Years Ago
- Added slight offset to the third person camera - Added new Menu scene - Removed camera from bootstrap scene - Removed various test scenes and terrain assets
10 Years Ago
Ignoring ShaderForge and SceneMate
10 Years Ago
pdb meta file errored and deleted itself
10 Years Ago
Deleted art test scenes
10 Years Ago
Added some missing meta files, disabled default material import for bone knife
10 Years Ago
Few tweaks to the menu scene
10 Years Ago
Added terrain material my tests so that I don't break everything else
10 Years Ago
Shader preparations for procedural terrain biomes
10 Years Ago
Delete conflict
10 Years Ago
Meta plus a conflict delete
10 Years Ago
meta files, apparently.
10 Years Ago
Merged
10 Years Ago
NRE fix in Coherent RemoveView
10 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
10 Years Ago
Merged from main
10 Years Ago
Replace program paths in error reports with token
10 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
10 Years Ago
Merged from main
10 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
10 Years Ago
Prefab dependancy fixes and terrain texture spec.
10 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
10 Years Ago
Use BuildNum in error logger
10 Years Ago
Use version from build system instead of trying to determine the date from the assembly
10 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
10 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
10 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
10 Years Ago
A few missing files.
10 Years Ago
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
10 Years Ago
10 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
10 Years Ago
Updated items from admin site