201,933 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Engine initialization, logging VS projects
10 Years Ago
Set up server users and added admin commands.
10 Years Ago
creating lava court cogs
10 Years Ago
Addon functionality start
10 Years Ago
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10 Years Ago
Windows Build 668
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10 Years Ago
OSX Build 946
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10 Years Ago
Linux Build 808
10 Years Ago
Owl directional flying anims
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
bot
10 Years Ago
LinuxDS Build 785
10 Years Ago
DM decisions optimized (but not tested yet).
10 Years Ago
HumanMale updates
10 Years Ago
Bullet entry wound decal
10 Years Ago
more blood stuff
10 Years Ago
Addon compiling
10 Years Ago
Some minor fixes.
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
Merged from main
10 Years Ago
Addon domain loading
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Updated framework to coreclr-win-x86.1.0.0-beta8-15618
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Managed.Addon and Managed.Common
10 Years Ago
NRE handling
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Cleaning, Progress
10 Years Ago
GameTrace resolves batched colliders
10 Years Ago
Agents that are Units actually store unit properly (well, semi-properly) now in DM.
10 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
10 Years Ago
Config attribute hookup
10 Years Ago
Merged from GC optimization branch to main.
10 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
10 Years Ago
Fixed potential NREs in InteractionPosition
10 Years Ago
fixed bad string formatting in Group+Knowledge
10 Years Ago
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10 Years Ago
Player flags are set.
10 Years Ago
Make sure we don't instanciate PerceivedSmartobjectData or PerceivedUnitData more than once per index of the FixedArrays, and only on demand. After that, we just replace the internals.
10 Years Ago
Removed old player flags
10 Years Ago
GamePhysics uses lists
10 Years Ago
Misc minor fixes.
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
Merge from main