201,933 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
EntityViewEditor with InteractionPosition editing stuffs
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Bow ironsights
10 Years Ago
5.2.0p1 Campfire prefab tweaks Island 001 topo tweak
10 Years Ago
Switched main camera to render to texture WIP on new scoring
10 Years Ago
Spelling error in timer
10 Years Ago
Updated RustBuilder
10 Years Ago
Owl fly north anim
10 Years Ago
Network++
10 Years Ago
▍▉▉▌▅
10 Years Ago
Added LogString Action Added GoToDistance Action Added AddEffect Action Added numerous actions and considerations for basic combat
10 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
10 Years Ago
human
10 Years Ago
more human
10 Years Ago
Attack ability stuff
10 Years Ago
debug flag
10 Years Ago
fixed heli bullets visually penetrating bases
10 Years Ago
Unity 5.2.0p1
10 Years Ago
Work in progress on optimizing Alloc/Dealloc/GC-issues in DM and Unit+Senses.
10 Years Ago
Build logs
10 Years Ago
Perceived/Known Units and Perceived/Known Smart Objects in Unit+Senses and DM are now optimized. Known Smart Objects in Group+Knowledge is now optimized.
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Rebuilt shader variants
10 Years Ago
Fixed DoF ignoring water
10 Years Ago
-Camera: Standard with B&W2 height adjustment plus fixes for running straight into a wall -merged with main
10 Years Ago
-merged in new camera on main
10 Years Ago
Conventional Savas load fix.
10 Years Ago
KnownBuildings and misc touchups.
10 Years Ago
Savas loot tweaks. Quicker respawns.
10 Years Ago
Deleting and ignoring /.vs
10 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
10 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
10 Years Ago
Missing files.
10 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
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10 Years Ago
Windows Build 663
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10 Years Ago
OSX Build 941
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10 Years Ago
LinuxDS Build 779
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10 Years Ago
Linux Build 803
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10 Years Ago
Windows Build 664
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10 Years Ago
Windows Build 665
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10 Years Ago
Windows Build 666
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10 Years Ago
Windows Build 667
10 Years Ago
FOR FUCK SAKE factory asset/wip prefab room
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Surrounding Units and Surrounding SmartObjects are now moved to the new fixed array approach.
10 Years Ago
Created a FixedArray class that handles all this fixed array stuff, letting us work safely with the arrays using IEnumerable (foreach, etc).
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)