201,775 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Kick user on RPC error
10 Years Ago
Mavis racket updates
10 Years Ago
Removed emissive material from keylock
10 Years Ago
Added exclude filter to warmup
10 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
10 Years Ago
EAC Update
10 Years Ago
Warmup tweaks
10 Years Ago
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10 Years Ago
clientperf format tweaks
10 Years Ago
Pumpkin tweaks
10 Years Ago
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true) -BaseEntities no longer de-aggro when out of range. Might need to revert this.
10 Years Ago
Warmup tweaks
10 Years Ago
Fixed oil special
10 Years Ago
- Entity animations can now play sounds on activate/deactivate
10 Years Ago
Enabled prefab preprocessing warmup by default
10 Years Ago
Updated special controls
10 Years Ago
added dylan's new lava flowing effect to lava court, working on lava lines texture, tweaked lava court texture to be more visible
10 Years Ago
Warn + fix if loading a save with duplicate entity ids
10 Years Ago
Shadow tweak test
10 Years Ago
Tweaked corpse entity bounds
10 Years Ago
Added random volumes / pitches for player sounds
10 Years Ago
tweaked lava water
10 Years Ago
Tweaked entity visibility check
10 Years Ago
Shadow tweak
10 Years Ago
Cull twig wall shadow casting mesh when batched
10 Years Ago
Tweaked player corpse bounds
10 Years Ago
Player can trigger 3 different specials
10 Years Ago
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10 Years Ago
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10 Years Ago
Warmup tweak
10 Years Ago
- Made an editor tool to help quickly replace baked prefab rooms - Added a scene with all rooms in
10 Years Ago
Fixed delete mismatch in fft destroy Added pooling to device requests to avoid fragmentation
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
- Prefab script changes
10 Years Ago
- More
10 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
10 Years Ago
Updated OSX build
10 Years Ago
Moved options to main menu (this will get better)
10 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
10 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
10 Years Ago
Feedback prep
10 Years Ago
added new lava lines to court side, and textured court side. tweak material on rocks
10 Years Ago
Quarry ladder optimizations, prefab update
10 Years Ago
Updates to Owl special smash & serve walks
10 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
10 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
10 Years Ago
meta
10 Years Ago
Quarry LOD Atlasing (on L2 & L3)
10 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition