201,108 Commits over 4,171 Days - 2.01cph!
Moved shaders to Content/Shaders and replaced paths in shaders that used it
BehaviourChainData property mapping exposed to data
There may be bugs
Fix leaked thread in main-menu GMA downloader
Tweaks to server-content workshop downloading
Automated Linux Build #144
Automated Windows Build #144
Automated Windows Build #145
Automated Linux DS Build #145
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Added missing Encoding.cginc dependency for occlusion
Fixed Awesomium view leak
Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL
Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset
Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
Automated Linux Build #146
Automated Windows Build #146
roads textures - some extra polish, overall less noisy
Automated Linux DS Build #146
tweaked flower and sun anims for temple court, tweaked grass shader colour
Remove steam manager on console
Updated lava water
Fixing skin shader in opengl modes (wip); small optimizations
Fixed pink sky in legacy opengl mode
Ambient sound now played after loading
- Added loot token currency to PlayerData
- Missions now award loot tokens and cash on completion
- Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon)
- Mission definitins now control how much cash and how many loot tokens they're worth
Fixed swamp court light culling
Fixed xbox shader
checking in because I need to dirty all assets
Converted all standard shaders dungeons/monuments materials to rust/standard type
Re-organised Content/Items into category folders
Amplify AO prefab settings
- Renamed Cash to Wads and Tokens to Bolts in code
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
removed additional global fog components
- Renamed mission defs to Wads/Bolts
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
- Added a simple placeholder Mission Reward scren that just shows rewarded bolts/wads when returning to town after a mission. You will need to trade them in at the vendor instead now.
- Can now press M when running in the editor to instantly complete the current mission and open portal to town
Yanked SSAO Pro from main camera
-DecisionLog starts up with logging enabled, and automatically disables it on close too
Should fix GC in UDM (moved decision delegate to a method rather than a silly evil closure)
DSE only generates logging data when the DecisionContext.Myself.Agent is the selected for debug
created large floorstones low and high and baked out high
NRE catch in SpawnHandler
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
Owl - Forehand & backhand stand source update
Cowboy - Serve & death source update