225,747 Commits over 3,714 Days - 2.53cph!

7 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
7 Years Ago
More stuff
7 Years Ago
removed the mouse input option
7 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
7 Years Ago
Smelting has a success chance. Smelting stats for the different ores. Coal fueled blast furnace for higher end smelting (hotter temperature) Fuel fixes.
7 Years Ago
hippo + human looking around anims
7 Years Ago
Suppressed leaderboard in editor again Some cleanup, more animation physics
7 Years Ago
Disabled transform renaming on contextual hint - should fix the hint prefab always being marked as changed
7 Years Ago
unsaved changes
7 Years Ago
More item placement stuff, reverted to command generation method that I accidentally broke earlier Some more trap logic Added an IsPlaced field to Item so we can tell if an item is placed (not carried, but also not dropped)
7 Years Ago
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
7 Years Ago
Add StartingHealth
7 Years Ago
Add CharacterRole
7 Years Ago
Working on character refactor idea
7 Years Ago
More item placement stuff (chalk material, colour changes, better cancel placement)
7 Years Ago
Too many classes. Trying something else.
7 Years Ago
Hooked up physical animation on weapon impacts Looks a little janky right now Fixed AI Character health bars persisting after a unit died Was visible if they fell off the edge of the level
7 Years Ago
Face smoothing
7 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
7 Years Ago
Some WIP carryable torch stuff
7 Years Ago
Basic first pass on better item placement logic
7 Years Ago
can look around on mountable with clamped angles
7 Years Ago
few more bugs
7 Years Ago
some more jump stuff and modifications to some modules to account for new jump
7 Years Ago
Ice lake LOD/COL/prefabs Scene fixes
7 Years Ago
Cherry pick from 22121 (Blank hair prefabs)
7 Years Ago
more jump timing stuff and some other animation fixes
7 Years Ago
fixed options menu depth
7 Years Ago
Compile fix
7 Years Ago
EAC launcher fixes (needs x86 lib)
7 Years Ago
▉█▉▋▍▆ ▊▇█▋
7 Years Ago
adding more of a timing window for big jump
7 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
7 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
7 Years Ago
▊▊▇▊▋ ▋█▇▌ ▅▊▆ ▉▌▊▉▉▉▋ ▍▄▆ ▌▆▅▉
7 Years Ago
added back in is editor, modified jump there are now two types of jumps, first jump allows you to move while in the air and when you land. Jumping again while still in the landing animation of the previous jumps allows you to jump higher/farther but takes away air control and momentum when landing
7 Years Ago
updated bolt deploy anim export
7 Years Ago
Started work on performance improvements for large struct arrays
7 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
7 Years Ago
merge from main
7 Years Ago
junk
7 Years Ago
Added struct array performance test
7 Years Ago
replacing slasher , adding model/mat/texture
7 Years Ago
Scene lighting data
7 Years Ago
Compile fix again
7 Years Ago
Compile fix test
7 Years Ago
Fixed model crash Merge branch 'master' of SandboxGame
7 Years Ago
Moved screen deprojection funcs to player controller
7 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
7 Years Ago
Mesh refactor Merge branch 'master' of SandboxGame