224,602 Commits over 3,714 Days - 2.52cph!

7 Years Ago
some level tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity octopus studs
7 Years Ago
Fix grenade in multiplayer
7 Years Ago
studs for form 0 of tentacle monster
7 Years Ago
animations and stud pngs
7 Years Ago
Updated Unity libraries in Plugins/
7 Years Ago
Merge from main
7 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
7 Years Ago
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
7 Years Ago
Working grenade drops
7 Years Ago
Split consumables when dropping
7 Years Ago
Console fix Show asset loadtimes in webcon Merge branch 'master' of SandboxGame
7 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
Just need to serialize cash now.
7 Years Ago
Limit consumable amount, add pickup notifications
7 Years Ago
2017.1.0p5
7 Years Ago
Don't require base.Tick in HudComponent
7 Years Ago
Asset list in console
7 Years Ago
Updated spin detection
7 Years Ago
save
7 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu
7 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later
7 Years Ago
Now properly cleaning up steamworks on exit
7 Years Ago
Webcon super scroll hack
7 Years Ago
Cash gets decreased if you die or go to jail
7 Years Ago
Asset load time Print Path Stack on error (so if a texture is missing we can find the material)
7 Years Ago
Cash on HUD shows correct amount now
7 Years Ago
Buy and sell shops no longer accept cash.
7 Years Ago
Trigger hotloading is using auto material on png, then .mat is created
7 Years Ago
Added paused border/overlay thing
7 Years Ago
Tweaked stunt settings Fixed collision on hex prefabs
7 Years Ago
Relative paths in mat files, mat files optional
7 Years Ago
Added an attacking move helper that gently pushes the player back if they are attacking towards an edge -Pushback amount is exposed in Movement/AttackEdgePushbackAmount in MainDude -Currently set to 100, which still allows the player to fall off the edge, but tends to leave the player close to the edge at the end of an attack -Can be set to 0 to disable completely, 512 is generally enough to keep the player on a ledge even if spamming attack, but it's super obvious
7 Years Ago
Added spin stunt
7 Years Ago
Base asset class
7 Years Ago
Make tooltip reappear after drag/dropped.
7 Years Ago
Fixed possible exception when watching an old replay
7 Years Ago
make tooltip follow mouse cursor
7 Years Ago
Fixed not being able to browse replays
7 Years Ago
workin on tentacle corecontroller
7 Years Ago
pattern mirroring params better octopus f1 orb patterns int modulo playmaker action fixed pattern random degrees working with patterns that aim at player tentacle form 0 tentacles form 1 tentacles form 3 right bumper for options menu
7 Years Ago
Use sort mode distance to view as default for particle emitters
7 Years Ago
Added BaseEntity.MoveTo that moves and sweeps, returning a hit result. Added BaseEntity.MasterEntity so collisions can choose to ignore it. RPG is moved manually instead of using physics.
7 Years Ago
assigned tentacle files
7 Years Ago
Converted some plots on testmap_small to commercial and added a placeholder gang building.
7 Years Ago
AI_Character now stores it's AICharacterType and Behaviour Tree Cleans up the big class detection branch in AIController
7 Years Ago
updated exe
7 Years Ago
flatten layers command
7 Years Ago
Limited grenade ammo
7 Years Ago
Got interaction with dropped world items working correctly