199,361 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Back to ogg for music. Let's see if it's the custom editor stuff?
9 Years Ago
tracer
9 Years Ago
What if we remove all the music code and only include music wavs/meta files?
9 Years Ago
fixed unarmed idle being offset into the ground
9 Years Ago
Let's see if this fixes it
9 Years Ago
How about this?
9 Years Ago
Hmm.. What about this?
9 Years Ago
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
9 Years Ago
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays Fixed + catch skill related NRE in Combat+Callbacks HumanView connects all AP fixed joints to the root RB
9 Years Ago
Comments
9 Years Ago
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
9 Years Ago
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead Removed FixedJoint from AP, updated human prefabs
9 Years Ago
added unit dead state to human dying so ragdolls happen immediately
9 Years Ago
RUST-1103 Ownership displays 0% in some situations.
9 Years Ago
RUST-1099 UI effect notices are not dismissed on disconnect RUST-23 Crafting UI doesn't reset on reconnect
9 Years Ago
UnitViewUtility tweaks HItbox always sets collider to convex Rebuilding prefabs...
9 Years Ago
Show XP on unlock notification
9 Years Ago
Show XP overlay on blueprint buttons as red if can't afford Emphasise that blueprint is locked/unlockable in item panel Make it clearer that unlock button is a button Update phrases
9 Years Ago
Fixed tutorial triggers being able to trigger the wrong task
9 Years Ago
Updated Steam Inventory
9 Years Ago
SmartObject NRE catch Ragdoll update util fixes, prefab rebuilds
9 Years Ago
CookCorpse completes when corpse is cooked. Imagine that.
9 Years Ago
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
9 Years Ago
water provides 0 xp
9 Years Ago
renaming files and new atmos piece
9 Years Ago
sign posts removed from tech tree (steam items only) boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
9 Years Ago
Owner UI shows "others" if too many owners Fixed Owner UI blocks being too narrow if fraction too low
9 Years Ago
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
9 Years Ago
skull ownership
9 Years Ago
UI tinkering
9 Years Ago
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
9 Years Ago
Hide/force true "Score for DM" flag on Behaviours
9 Years Ago
Nerfed pillar stability
9 Years Ago
lighting updated
9 Years Ago
lighting changes
9 Years Ago
updating contrast
9 Years Ago
DC IsGoal/IsGoalPlan tweak
9 Years Ago
tree updated
9 Years Ago
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
9 Years Ago
Nerfed roof stability
9 Years Ago
whoops
9 Years Ago
tree update
9 Years Ago
Added better tracers.
9 Years Ago
tree n wall updates
9 Years Ago
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
9 Years Ago
Editor tweaks
9 Years Ago
Stopped corpses from vanishing when cooked
9 Years Ago
protocol++
9 Years Ago
updated spear throwing source ( removed aiming hand)
9 Years Ago
Updated loot panels to header align on the left Added itemdef.panel (created on right of inventory menu when item selected) Right side of inventory menu scrolls Can view and edit text on note item Removed itemdef.unlockedSkins (unused) Rebuilt RustBuilder