199,361 Commits over 4,140 Days - 2.01cph!
Back to ogg for music. Let's see if it's the custom editor stuff?
What if we remove all the music code and only include music wavs/meta files?
fixed unarmed idle being offset into the ground
Let's see if this fixes it
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays
Fixed + catch skill related NRE in Combat+Callbacks
HumanView connects all AP fixed joints to the root RB
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead
Removed FixedJoint from AP, updated human prefabs
added unit dead state to human dying so ragdolls happen immediately
RUST-1103 Ownership displays 0% in some situations.
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
UnitViewUtility tweaks
HItbox always sets collider to convex
Rebuilding prefabs...
Show XP on unlock notification
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Fixed tutorial triggers being able to trigger the wrong task
SmartObject NRE catch
Ragdoll update util fixes, prefab rebuilds
CookCorpse completes when corpse is cooked. Imagine that.
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
renaming files and new atmos piece
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
Hide/force true "Score for DM" flag on Behaviours
DC IsGoal/IsGoalPlan tweak
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Stopped corpses from vanishing when cooked
updated spear throwing source ( removed aiming hand)
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder