199,425 Commits over 4,140 Days - 2.01cph!
DC IsGoal/IsGoalPlan tweak
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Stopped corpses from vanishing when cooked
updated spear throwing source ( removed aiming hand)
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
fixed windows and lod pop
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Added logs for player creation.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Work on herbivore behaviour and territory.
Added a trigger that listens to Interactions
level up and item unlock notice sounds
new item costs
persistent++
looting a corpse removes victims ownership and replaces it with looters
Updated text chat
Refactoring race mission to have multiple checkpoints
Found a bug in DSE, where we'd say "exit early" even though we didn't set final_score to 0, when there were no bonuses present.
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
Commands widget hotspot animation fixes