199,361 Commits over 4,140 Days - 2.01cph!
Started text chat
Added collision for lamposts / trees etc
Added bomb prop to player truck
Fixed NRE on item drop without skin
Fixed XP bar staying bug after punch
XP bar punch size is relative to the amount of xp gained
Added UI Hotspot event trigger utility component
UI tweaks
StatComparisonConsiderationSettings stat type selection draw attrib
Renamed a consideration for clarity
UDM decision log BC element/variant failure will print raw asset name + type rather than override
Temporarily removed LOS check from combat ability selector
airfield work backup - loot spawns, doors, barricades and covers
Consideration contribution sliders lerp color
Data save
Consideration contribution error warning UI
FOR FUCK SAKE more asteroid block tweak and added WIP doorway for rotorz
FOR FUCK SAKE missing asset
barricades no longer unlock at level 200
fix for harvesting not increasing ownership on stacks
potential fix for splitting erasing owners??
fixed not earning xp eating directly from trash piles
no xp from eating raw/burned foods
Minor Behaviour event refactoring
Navigation listener for behaviour complete
Added avoidance setting to appropriate navigation event
-fixed alignment of crossbow viewmodel when aiming down sights
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Automated Windows Build #378
Automated Linux DS Build #378
fixed a bunch of ownership bugs (hopefully)
-stacking items erasing owners
-spltting and restacking erasing owners
removed debug.log from xp earn notification
Let's see if it's ogg conversion that's breaking assetbundle builds
Added a couple more tasks to the tutorial (not quite working as intended yet)
Fixed Activity Triggers not actually checking the activity sub type