201,599 Commits over 4,171 Days - 2.01cph!
AI tweaks to make fleeing happen when it should
Let's not spawn everything twice.
Unit collection radius back to the good old fashioned way.
FreeCamera + PlatesManager
Server side, locally controlled entities now broadcast updates correctly
updated models, textures, scene, camera, lighting
Driveable vehicle materials updated to match static vehicle mats
Vehicles now have three possible states - disable a lot of stuff when not being used.
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
Remove redundant meta files
Merging in vehicle changes
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
Removing old player input stuff that's no longer used
camera changes, road mat changes
Let's not confuse Tortoise and Deer corpses.
Exposed Debug Color for UnitCollections to editor.
mp5 deploy/reload/etc sounds
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Added an explicit catch of when a unit collection is in the IsMerging state for Debug Entity Info. This only seem to happen with Unit Collections that's merging into bigger ones, since these danling collections seem to remain empty and IsMerging forever.
dock walls greybox set models and prefabs
If the Entity is destroyed (in debug tools) then set it to null explicitly.
Trying to improve load times
Moved some things around in UnitCollection, no functionality changed
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