201,998 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #519
Automated Linux DS Build #519
Fixed mission dispatch for Raknet
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Automated Linux Build #26
Harbor_1 & 2 polish backup
Misc fixes
Automated Windows Build #26
Automated Linux DS Build #26
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
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Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
workshop shader emission fix (testing)
re-enabled small planters
fixed small planter construction cost
FOR FUCK SAKE ocean shader, border mask shader
!A test shader for shore/texture
FOR FUCK SAKE ocean shader (wip shore wave)
plants no longer block building
fixed the headtracking when player uses alt-look
FOR FUCK SAKE ocean shader WIP shore wave
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
Automated Linux Build #520
Automated Windows Build #520
Automated Linux DS Build #520
Pushed min shadow distance to 50
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Fixed grass displacement clamping issue (RUST-1490)
FOR FUCK SAKE test for time of the day
FOR FUCK SAKE ocean shader to work better with the time of the day
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
harbor_1 polish, splat painting
Script and prefab changes
Fixed HiZ map resize errors
Fixed NRE on disable
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BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can