201,998 Commits over 4,171 Days - 2.02cph!
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
Potential fix for error on throwing some clothing items
Cleaned + Unified our tools menu
Fixed C4 viewmodel shadows
Fixed Smoke grenade shadows
Fixed some worldmodels not being in bundles
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Fixed waterpipe shotgun transparency
GameSteup closes the loading screen properly on workshop scene
Fixed error when saving texture in workshop
Fixed https://sentry.io/share/issue/35313037392e313931373030323531/
Adjusted SAR workshop icon
Adjusted SMG workshop icon
Fixed workshop guitar spec
Fixed xmas/halloween skins being in crates
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Harbor_2 ground meshes
progress
Projectile update improvements
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
merge from main
protocol++
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
pumpkin/hemp seed color changes for easier differentiation
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
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Raknet updates, ignore dodgy packets
Basic AI working, can walk around.
Can collide with AI characters
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
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Automated Linux Build #519