202,019 Commits over 4,171 Days - 2.02cph!

9 Years Ago
players start naked because yeah
9 Years Ago
more
9 Years Ago
prefab layers
9 Years Ago
more euqip stuff
9 Years Ago
more example gear
9 Years Ago
map stuff
9 Years Ago
FOR FUCK SAKE tweak material and lighting
9 Years Ago
FOR FUCK SAKE shaderforge 1.32
9 Years Ago
Map stuff
9 Years Ago
protocol++
9 Years Ago
end turn button
9 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
9 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
equipment can replace corresponding slot's body mesh material, rather than the whole model
9 Years Ago
Don't create gibs over 500m away
9 Years Ago
9 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
9 Years Ago
fixed unit mouse hover event
9 Years Ago
gear stuff, UI tweaks, minimap fix
9 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
9 Years Ago
added latest ASE, character shader, other fuckery
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
9 Years Ago
Wires have 50x less verts
9 Years Ago
wip formation verification
9 Years Ago
models, prefabs, things
9 Years Ago
more
9 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
9 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
scene2prefab
9 Years Ago
FOR FUCK SAKE camera effect (fixed jittering on UI element), readjusted some materials !A unity cinematic effect
9 Years Ago
FOR FUCK SAKE scene
9 Years Ago
Started work on AI Missions
9 Years Ago
reworked team material colour code, set values
9 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
9 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
9 Years Ago
fixed potential NRE in ItemTemplate OnValidate
9 Years Ago
validate debug log
9 Years Ago
FOR FUCK SAKE colors/lighting
9 Years Ago
physics
9 Years Ago
CraggyIsland radiation sphere test
9 Years Ago
Fixed NRE
9 Years Ago
Fixed player preview rendering white
9 Years Ago
no radiation spheres on client
9 Years Ago
Animal skin prefab cleanup (memory usage)