202,019 Commits over 4,171 Days - 2.02cph!
Fixed UpdateLoot being called from other players
FOR FUCK SAKE textures
!A optimized tile model
hold space when running in editor and clicking loadouts to load both teams into the board for debug
▉ ▊▋▊▄▅ █▍▌▆▍
!▍ ▍▍▊▇▅▊▄█ █▋█ ▌▄ ▉█▇▉
!▄ ██▆█▋▅ ▇▆▇ ▉█▆ ▆▆▅█▇
Added find materials tool ability to filter by keywords and find assets that reference a material
Fixed player preview not rendering
initial implementation of console commands
▍ ▅▆▉▌▌▆█▆▇▆ ▄▉▇▅▆ ▄▉▍▉▋█▉▅▉▇ ▅▆ ▅▍▊▄▆ ▇▍▍▅▌
▉▋▊ ▌▇▊█ ▄▊▉▌ ▊▌▌▇▆ ▉█▉▅▄█ / ▊▍▆▆▋ ▅▋▅▇▅▄▅▄▅▌
console commands can now take a string and notify the user if it was invalid
maybe fixed player joining game message
Master server stuff, database to mySql
lots of database backend cleanup, factions boilerplate, ui rework
* More checks for ISteamRemoteStorage item updates on srcds workshop
Automated Linux Build #526
Automated Windows Build #526
Extra checks for already-created components
Automated Linux DS Build #526
merge from new database branch
FOR FUCK SAKE worker bot/mortar texture to be usable in future unit
FOR FUCK SAKE explosion FX/mat
FOR FUCK SAKE fix wall model gap
FOR FUCK SAKE floor texture mask tweak
!A FX geosphere model for explosion
Imported Apex Utility AI + minor edits
Automated Windows Build #527
Automated Linux DS Build #527
Automated Windows Build #29
Automated Linux DS Build #29
added the car wreck and junkpile art to junkpiletest
Enabled prefab pooling on some effect spawns that weren't using it
Fixed particle systems on impact effects sometimes not playing
Reduced overall client side player collider and rigidbody count by a third
Caves now spawn minecarts as well as mine crates that contain loot
Adding minecart_loot models
Adding some loot minecarts and minecrates to military_tunnels