202,188 Commits over 4,171 Days - 2.02cph!
Fix for skinning errors on female torso
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
Fixed Before/UI Mask, now with more UI-ness
Updated ASE to v0.4.1
Gathering action chain order fixes
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
* util.Decal now has a 4th argument - ignore entity
* Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
Automated Linux Build #541
Increased steam auth timeout
Vending machine tweaks
Phrases
Groundwork for attacks being able to require same height or not
Fixed skin rendering on some icons
Automated Windows Build #541
Toptier door hatches cull further away (100m)
Automated Linux DS Build #541
resized targ computer albedo
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window
Removed NestedEditor attribute and drawer, AssetMenu replaces usage
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector
Toptier door hatches wont cull (for now)
Building addons boilerplate
Renamed BuildingTypeDefinition to BuldingCategoryDefinition
Added BuildingTypes enum
Renamed EnumsArrays to Enums (static value array cache)
Removed mood snapshots from the blending config (for now)
Various editor improvements
Fixed some nulled building category definition refs