202,362 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Fixed testbox only spawning 2 people
9 Years Ago
Actual distance in senses debug overlay
9 Years Ago
Tweak
9 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
9 Years Ago
Debug senses overlay
9 Years Ago
added sidewalk and vertex colour to dirt hex ramp added new wip terrain shader
9 Years Ago
Save
9 Years Ago
More
9 Years Ago
Senses overlay ignore selected
9 Years Ago
Senses overlay forced for selected only
9 Years Ago
Senses overlay shows visibility score of target unit
9 Years Ago
Compile fix
9 Years Ago
some polish on dual item carrying anims
9 Years Ago
removed duplicate anims and update animevent position
9 Years Ago
added 5 temp buildings to unity project
9 Years Ago
Updated rig with driving model and straighten assist
9 Years Ago
Profiler samples
9 Years Ago
CodeGen
9 Years Ago
Compile fixes
9 Years Ago
9 Years Ago
Merged from main
9 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
9 Years Ago
Merge Fixes
9 Years Ago
new atmos piece
9 Years Ago
Fixed zone spawn controls not actually working
9 Years Ago
tags on atmos 33
9 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
9 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
9 Years Ago
Analytics tweaks
9 Years Ago
Fixed ItemDesire not correctly assigning data on init
9 Years Ago
...
9 Years Ago
Senses overlay improvement
9 Years Ago
Tweaks
9 Years Ago
Fixed UnitDecisionMaker running interaction plan filters for non behaviour elements
9 Years Ago
Big rock uses material type "Stone" Fixed some bad data in gathering related AI modules
9 Years Ago
Re-enabled Human/ItemGathering/FindDesiredItem GoalPlan
9 Years Ago
Removed overloads for HasDispensable, now uses updated DispenserItemFilter, also recurses through dispensable data
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Item carried effects actually hooked up :o Desire params reset
9 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
9 Years Ago
Fixed bad filter check in Dispenser+Items
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Added DispenserDesireWeight consideration which attempts to find dispensables items on the target entity that match a unit's item desire Small hut uses 1:1 mapping for rock requirement
9 Years Ago
Fixed NRE in Dispenser.HasDispensable
9 Years Ago
Mood overlay not always enabled in code
9 Years Ago
Fixed Dispenser.ProvidesDesiredItem returning true when it had not assigned a dispensable info to out
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server