202,364 Commits over 4,171 Days - 2.02cph!
remove incorrect event from anim
created individual stones in max and textures
FOR FUCK SAKE tile shader, adding arrow system, texture
FOR FUCK SAKE fix random shader error message not related with anything
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Fixed NRE in BlackboardDesireItem keyword
More detailed Decision array logging
rock and stick store models
added low poly rocks to scene
Added new gunpowder worldmodel
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
rocks in stack are limited to 100
Effect.Assign shouldn't clear ActionChain event listeners
Batching optimizations and fixes
Effect statManipulators clear in reset
vending machines can enable broadcasting and show up on maps
protocol++
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
fixed server compile issues
Better load balancing for batching tasks that cannot be threaded
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Heavy plate armour assets
FOR FUCK SAKE editor color table
Automated Windows Build #580
Automated Windows Build #581
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Automated Linux Build #585
Automated Linux DS Build #586
Automated Linux DS Build #587