256,238 Commits over 4,018 Days - 2.66cph!
Downed rain collision quality
latet source files, bear and mammoth have vertex gradients baked in
new mammoth idle
removed unused bones that shouldnt have been there
removed old mammoth anims
shaders changed apparently
Removed old building system.
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init
StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
Fixed StatLinkerAlgorithm not being serializable
ticked enable lightmap and light probes as that makes it consistant with the human
Commeting out bad cast in CombatEffectTemplate.CopyTo
Combat effect templates stuff WIP
- Custom playmaker action test, animation state toggling
should stop floating when getting hit
Automated Linux DS Build #161
Fixed bug where guns take wrong amount of ammo from inventory
First pass on adding a Math Algorithms API into the mix of things.
StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
Automated Windows Build #161
Automated Linux DS Build #160
- Rooms can now have a chance to override the level's enemy pack with their own specific one
Automated Linux Build #160
* Fixed "destination group" problem in multiplayer with npc_template_maker
* Added CNavArea.SetParent( CNavArea, type )
* Added CNavArea.GetParent() - returns CNavArea
* Added CNavArea.GetParentHow() - returns NavTraverseType
* Added CNavArea.ClearSearchLists()
* Added CNavArea.SetTotalCost( float )
* Added CNavArea.AddToOpenList()
* Added CNavArea.GetTotalCost() - returns float
* Added CNavArea.IsOpenListEmpty()
* Added CNavArea.PopOpenList() - returns CNavArea
* Added CNavArea.IsBlocked()
* Added CNavArea.IsOpen()
* Added CNavArea.IsClosed()
* Added CNavArea.RemoveFromClosedList()
* Added CNavArea.UpdateOnOpenList()
* Added CNavArea.AddToClosedList()
* Added CNavLadder.ConnectTo( CNavArea )
cut down head markings on bear (still just on top of ear and under lip)
new shader for animals and setup on bear and mammoth
shader could be horrible
Can throw melee weapons while running
- Mortar launchers can now be set to target a specific location other than the player or themselves.
- More arena test work
Moving combat related scripts around
Added CombatEffectTemplate, CombatEffectTemplateSettings
StatLinkerOperation tweak (added Divide operator back in because readability)
Automated Linux DS Build #159
Automated Windows Build #159
Automated Linux Build #159
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
- Ripped out more unusued scripts/ui/folders/everything
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
Automated Linux DS Build #158
Automated Windows Build #158
Automated Linux Build #158
Added net.WriteMatrix/net.ReadMatrix
net.WriteType support for VMatrix
Fixed net.ReadType for TYPE_NIL
FOR FUCK SAKE town scene with test stuff
!A test model
Automated Linux DS Build #157
Added Power operator to stat linkers, allowed for multiple value modifications per operation
Some WIP commented out drawers
Automated Linux Build #157