255,151 Commits over 3,990 Days - 2.66cph!
Rock now transitions to the holding position before re-stricking
Framework update
Double change fix
Begone, foreach in UnitDecisionMaker
Moving a list creation in ConsiderAsResource
Automated Windows Build #15
More weather tinkering
Replaced a rogue foreach in TargetRequiredByTribe
Build server - use unity 5.2.1p4
AssetPool names its instances after their type
Mesh batching min / max distance
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now)
!A alternate start room
Assembly Loading, attributes
Fixed that sneaky start/play crash; updated RustNative binaries
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
- Started coding Timmy Turrets boss fight
FOR FUCK SAKE wip prefab room start B with random location spawn
More Building Editor Shit.
- Placeholder Timmy Turrets animations for up/down
- Timmy Turrets wip boss fight
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FOR FUCK SAKE tilest with WIP enranceB
Fixed rivers rendering over other transparents
Weather volume prefab layer + audio mixer fix
Added atmospheric music track 16
More WeatherSettings, enabled weather
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
FOR FUCK SAKE loot texture
FOR FUCK SAKE energy item prefab
New signs textures
Models, LODs
Implemented picture frame signs