254,393 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed smash
10 Years Ago
Started on a generic TryAdd(Entity entity) function for Entity and EntityComponents, that is there to give a more generic interface for DepositItem and other such endeavors.
10 Years Ago
Improved collision
10 Years Ago
Expanded Entity with the EntityComponents partial, to further simplify Entity.
10 Years Ago
Some cleanup in Entity + more Entity caching. Decision Context Myself and Target are both an Entity now, which makes accessing types a lot easier.
10 Years Ago
Fixed triangle foundation climbing Added cooldown to jumping when on a ladder
10 Years Ago
10 Years Ago
better material mat obj component checks/handling, also automatically added to prefabs in SPM processing util
10 Years Ago
island002 topo remake, decor spawn tweaks
10 Years Ago
- Mission work
10 Years Ago
""
10 Years Ago
profiler samples in agent manager
10 Years Ago
Moved smartobject interaction handling out of entity and into smartobject
10 Years Ago
TextBuffer splits all input into individual lines
10 Years Ago
Added world.monuments query to quickly get an overview of all the monuments on a map
10 Years Ago
- Typo fix
10 Years Ago
10 Years Ago
Removed TOD Seconds related stuff from AgentManager
10 Years Ago
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
10 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
10 Years Ago
- Capture mission spawners
10 Years Ago
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
10 Years Ago
Momentum tweaking to see what difference it makes
10 Years Ago
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
10 Years Ago
Increased static quarry production rate fixed fireball spreading (again)
10 Years Ago
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10 Years Ago
Inconsistent line endings.
10 Years Ago
Cleaned up some debug comments while bug tracking.
10 Years Ago
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
10 Years Ago
EntitySettings derives from ScriptableObjectExt
10 Years Ago
Flags made sensible
10 Years Ago
Latest
10 Years Ago
Cleanup Unit+Items, PickUpItem, Container
10 Years Ago
Stop DM considering stand near for now
10 Years Ago
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
10 Years Ago
Added new overlay_bleeding.
10 Years Ago
Deletes
10 Years Ago
Added LookAt Action Added GoToRandomInRadius Action Added UnitFlag Trigger Added UnitHasFlag Consideration Added Sleep Here Interaction Added Stand Near Interaction Added InteractionsOnFinished to BuildingSettings Added Sleep Effect Moved HumanView+IK to Unit+IK Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
10 Years Ago
added WIP frosty breath FX
10 Years Ago
Somehow managed to introduce a bug while adding one line of code
10 Years Ago
Just disable Mono mode - because that seems to be the one that's crashing
10 Years Ago
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
10 Years Ago
Disabled audio.speakers (causing crash)
10 Years Ago
added new net and environment stuff
10 Years Ago
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
10 Years Ago
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10 Years Ago
restored cargo plane sound
10 Years Ago
persistent++
10 Years Ago
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
10 Years Ago
Fixed takedamage_hit going to all players