243,183 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Restored ItemDef tasks
10 Years Ago
Touched up the LootSpawn properties
10 Years Ago
Ore fixes
10 Years Ago
remaininworld, stick probability now handled by projectile instead of ammo item damage types defined by projectile instead of weapon projectile velocity defined by weapon instead of item
10 Years Ago
tweaked the animation playback speeds for the boar / bear
10 Years Ago
- Moved more stuff to object pools
10 Years Ago
quick fixes for corrugated skin
10 Years Ago
Incredibly exciting options menu stuff.
10 Years Ago
WIP
10 Years Ago
wip
10 Years Ago
harvested player corpses once again spew loot
10 Years Ago
Player Changes
10 Years Ago
- Player's main weapon projectiles and explosions are now pooled.
10 Years Ago
Branching to switch stuff over to the object pooler because I'm probably gonna break stuff.
10 Years Ago
Backup
10 Years Ago
Updates to TENN-15 maya rig & animation source files
10 Years Ago
Going home. Basic player tests.
10 Years Ago
- Basic implementation of object pool and pool users
10 Years Ago
Fixed implementation / provider object instantiation.
10 Years Ago
Added recycle script to explosion prefab
10 Years Ago
Marmoset temp fix for RC1
10 Years Ago
less verbose naming
10 Years Ago
developer godmode toggle
10 Years Ago
Started moving effects to use the effects manager
10 Years Ago
Fixed BadImageFormatException when loading game packages.
10 Years Ago
Updated splat override to 5 map configuration
10 Years Ago
Merging changes from stable
10 Years Ago
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
10 Years Ago
balance changes
10 Years Ago
Fixed timed explosive not blowing player
10 Years Ago
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
10 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
10 Years Ago
Updating stable branch to latest
10 Years Ago
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
10 Years Ago
Updates to TENN-15 maya rig
10 Years Ago
Loading a game from a package file is now fully performed in a sandboxed app domain.
10 Years Ago
Fixed unity script compilation errors after refactor.
10 Years Ago
Testing out monster area environment
10 Years Ago
Added extra directional anims
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Providers and peripheral implementations are now instantiated automatically in the host app domain.
10 Years Ago
- Cameras now automatically configure their effects based on graphics settings - Graphics settings are now applied to the current camera when changed in the options screen - Fixed crash with potential resolution changes when going from fullscreen to windowed
10 Years Ago
10 Years Ago
10 Years Ago
fixed corpse gathering issues
10 Years Ago
Subtracting changeset until I figure this one out
10 Years Ago
WIP
10 Years Ago
Merge from main
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color