243,830 Commits over 3,898 Days - 2.61cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
OSX Build
bot
10 Years Ago
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bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
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bot
10 Years Ago
OSX Build
zon
10 Years Ago
Removed a stray debug log.
zon
10 Years Ago
Animals now have a weighted spawn chance.
10 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
10 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
10 Years Ago
Adding today's progress (stonewall_a)
10 Years Ago
Creation stuff.
zon
10 Years Ago
Commented basic NPC and AI classes.
10 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
zon
10 Years Ago
Adjusted meat drop rate.
10 Years Ago
Player can now race the computer opponent.
10 Years Ago
[racer] Added a basic computer controlled car.
10 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
10 Years Ago
[racer] Car property tweaks, camera is now centered a bit in front of the car.
10 Years Ago
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Refactored shot table - now has a character config
10 Years Ago
Added Ape death anim
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Anim viewer reports distance moved in animation
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
Updates to source anims
10 Years Ago
Updates to dive anim source files ( less x trans after hitting the ball)
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly