254,766 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed ServerCycle error
10 Years Ago
stag metafile changes
10 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
10 Years Ago
got rid of clovers adjusted flower lods
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Turned shadow casting off on clutter flowers/clovers
10 Years Ago
BuildingBlock / Signage need to start disabled
10 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
10 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
10 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
10 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
10 Years Ago
WIP updated Lion-El rig
10 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them
10 Years Ago
Ladder placement orientation
10 Years Ago
textured roots and tree trunks for swamp court
10 Years Ago
Updated scene
10 Years Ago
Separated out shot selector
10 Years Ago
-cleanup
10 Years Ago
-Resources have a nice editor window for views now, with views being selectable per ResourceStates.
10 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
10 Years Ago
Wooden Ladder item
10 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
10 Years Ago
Editor path fixes and Species creation
10 Years Ago
Resources folder cleanup. Updated BeforeEditor paths
10 Years Ago
SOv3 Units branch
10 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
10 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
10 Years Ago
Deleted some SE plugin inspector terribleness
10 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
10 Years Ago
Don't force-initialize LOD grid when refreshed
10 Years Ago
Added object quality slider to F2 menu
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
backup
10 Years Ago
Mushrooms no longer collide with player movement
10 Years Ago
Removed deprecated inspector variable from spawn population
10 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
10 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
10 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
10 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
10 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
10 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
10 Years Ago
FOR FUCK SAKE material with glow and mask FOR FUCK SAKE texture path to mirror the model folder !A transparent shader !A bouncer model/texture
10 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
10 Years Ago
Added some clothing world models
10 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
10 Years Ago
Make new animal footsteps more distinct
10 Years Ago
Fix for rust blend layer spec shader
10 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
10 Years Ago
Updated SpeedTree shaders to 5.1.0f1
10 Years Ago
Added extra transition from run->runhit