244,552 Commits over 3,898 Days - 2.61cph!

10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
10 Years Ago
[block_party] squid block laser no longer goes through blocks
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
10 Years Ago
GitSync + Update Bootil to latest version
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Added minium / max scale for generated rocks
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
zon
10 Years Ago
Animal partol values no longer using defaults.
zon
10 Years Ago
Restored animal properties from main.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
zon
10 Years Ago
Player metabolism is now logged after a 10% health change.
zon
10 Years Ago
Added remote log to game setup.
10 Years Ago
New char02 fbx export to source and art database. Texture compression check. Material tweaks.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
10 Years Ago
WIP on replay system for effects
10 Years Ago
added detail to court textures
10 Years Ago
Networking woes.
10 Years Ago
Corruption tweaks to make UV fuckups more persistent.
10 Years Ago
Post-build deployment, GUID: 02b7b1b2-9446-4124-a4c3-f4edd71152a6
10 Years Ago
Toolbar is now toggle-able, and is hidden by default in the web player.
10 Years Ago
made light slightly brigher, darkened wood textures slightly (set to grey)
10 Years Ago
Re-implemented clearing the console when right clicking the console toggle button.
zon
10 Years Ago
Started reorganizing animal classes.
10 Years Ago
set court_wear.tga to black (this is the tga that is dynamically changed in code)
10 Years Ago
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
10 Years Ago
Checking in wood set pieces and updated prefabs
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Merged hunting wolves from animals branch.
10 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
10 Years Ago
Removed the need for the temporary "Staged" scene during builds.
10 Years Ago
Merged the Embedded and Standalone scenes into one, toolbar controls are now added programmatically.
zon
10 Years Ago
Curly braces.
10 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
10 Years Ago
Tagged skins Fixed bear anim controller error
10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
Merge branch 'master' into ovr