244,553 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Updated armor balance more general armor protection
10 Years Ago
Started work on rewriting the CRT shader to not need a curved mesh.
10 Years Ago
Done a bit of proc gen.
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
renamed and moved some armor items
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
10 Years Ago
More WIP on replay system - now a manager to hold all effect events
10 Years Ago
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
10 Years Ago
renamed urban stuff
10 Years Ago
updated jacket materials added protection values to clothes
10 Years Ago
Fixed graph and console visibility state not being remembered.
10 Years Ago
10 Years Ago
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
10 Years Ago
Added ability to set RectF.Width / RectF.Height.
10 Years Ago
Post-build deployment, GUID: b96779ec-fd7f-4c1f-9f5a-906e58f3c14a
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
10 Years Ago
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
zon
10 Years Ago
Locomotion is now a lower animal function.
10 Years Ago
New demos to fix invalid texture coordinates in previous recordings.
10 Years Ago
Improved efficiency of rendering multiple Text primitives with the same character data.
10 Years Ago
[mazing] Fixed case where the game would attempt to load non-existent levels.
10 Years Ago
Download icons slower (if your internet connection suuucks)
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
10 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
10 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
10 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
10 Years Ago
Areas outside of the sprite atlas are now transparent.
10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Corruption persistence tweaks.
10 Years Ago
Some cleanup for the new sprite packing algorithm.
10 Years Ago
New sprite packing algorithm.
10 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
saved psd
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
10 Years Ago
[block_party] re-did player sprite