255,019 Commits over 3,990 Days - 2.66cph!

25 Days Ago
Remove walker log Fix missing hud component Add SSAO Tripmine placement ghost Switch to use texture icons
25 Days Ago
Tech tree updates
25 Days Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
25 Days Ago
merge from main
25 Days Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
25 Days Ago
Throw if attempting to clone invalid gameobject
25 Days Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
25 Days Ago
ParameterNodes in a Subgraph without a name will be treated as constants and will not be exposed as inputs
25 Days Ago
Add Update method
25 Days Ago
Interpolate value on query instead of every frame based on last update time
25 Days Ago
Hierarchy: Exiting search expands to new selection, resolves Facepunch/sbox-issues#7453 TreeView.RecursiveLayout compares TargetObject correctly, fixes TreeView.ScrollTo
25 Days Ago
renamed unclear player ragdoll param force->velocityOverride
25 Days Ago
Setup spine movement
25 Days Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
25 Days Ago
Make sure all components captured by UndoScope are valid
25 Days Ago
Pass info back through CreateGameModal, can select map and maxplayers
25 Days Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
25 Days Ago
Don't process implicitly created components in PostClone sbox-issues/issues/7459
25 Days Ago
Made the deferred decals work with the new environment volume system
25 Days Ago
Cherry picking 111833
25 Days Ago
Merge main into spatially_aware_env_volumes
25 Days Ago
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25 Days Ago
Fixed bottom siege tower drawbridge not having sound
25 Days Ago
Capture shadow mode setting
25 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file
25 Days Ago
Minicrossbow ClientInit NRE fix
25 Days Ago
Cherry picking 111833
25 Days Ago
Subtracting previous shoreVector fuckery
25 Days Ago
Bump navmesh agent ground trace distance even more
25 Days Ago
Push menu scope in Game.Overlay Switch GameSettings to CreateGameModal
25 Days Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
25 Days Ago
merge primitive->aux2
25 Days Ago
fixed horse ragdoll not updating horse pos/rot in builds
25 Days Ago
Console autocomplete now works for commands prefixed with "sv"
25 Days Ago
Single plant pot lods and materials have yet to setup scripts
25 Days Ago
reset saddle eye easing values when mount state changes
25 Days Ago
Fix NRE and undo for MaterialDropping
25 Days Ago
merge from primitive
25 Days Ago
Refresh PrefabCacheScene when prefabfile is reloaded/changed Fixes sbox-issues/issues/7458
25 Days Ago
Revert Playground scene, added Playground_Horses
25 Days Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
25 Days Ago
Fix checking if open AG view matches given graph Facepunch/sbox-issues#7443
25 Days Ago
Rename and move ClothingUtils file
25 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
25 Days Ago
WIP refactor * Allow MovieClip to be a resource, so doesn't reference GameObjects directly * Make MovieTrack more general, to support action blocks in the future etc * MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor Simple movie maker test scene Getting things working again Test with QuadraticInOut easing Basic demo of a .movie resource Make it easy to retarget a .movie in a scene https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4 First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4 Track curve tweaks Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4 Fix saving to resource rather than embedded Make scene mapping serialization deterministic Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png WIP make track groups collapsible Expand / collapse nested tracks https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4 Make track preview rendering more flexible
25 Days Ago
Scene reproducing Facepunch/sbox-issues#7443
25 Days Ago
Merge from train_tunnel_altitude_2
25 Days Ago
Texture update for ballista
25 Days Ago
Merge from train_tunnel_altitude
25 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal