243,478 Commits over 3,898 Days - 2.60cph!

40 Days Ago
map_updates
40 Days Ago
merge from wallpaper
40 Days Ago
Restored playground scene
40 Days Ago
Update gizmos
40 Days Ago
Add ISceneEditorSession.AddUndo
40 Days Ago
map updates
40 Days Ago
military_tunnel - gaps left around terrain holes
40 Days Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
40 Days Ago
Adjusted the hardside wallpaper outside checks
40 Days Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
40 Days Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
40 Days Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
40 Days Ago
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync() Fixes Facepunch/sbox-issues#6206
40 Days Ago
world_update_2 -> radioactive_water
41 Days Ago
Include root namespace when creating new razor component
41 Days Ago
41 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
41 Days Ago
41 Days Ago
exported updated blunderbus 3p reload anim to match the viewmodel
41 Days Ago
Adjust bounds for circle charm
41 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
41 Days Ago
41 Days Ago
arctic research base
41 Days Ago
Better location for this
41 Days Ago
Fix error in OnChangePropertySet if the new value is null
41 Days Ago
Change most Menus to use ContextMenu so they get deleted when closed, instead of hanging around invisibly forever
41 Days Ago
Don't save game sessions when editing action graphs EditorScene.OpenScene: don't use game sessions Update Facepunch.ActionGraphs
41 Days Ago
Cleanup. Add test aoe_damage ability. Network selected ability (for when targeting) Separate overloads for different activation types For PlayerState selection process, check with Hero if we wanna override it. Implement selection of location or target for selected ability - find closest point on nav mesh when selecting a location for AoE stuff
41 Days Ago
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41 Days Ago
edited blunderbus reload animation. the hammers now get cocked back.
41 Days Ago
Fix Menu.AboutToShow not getting called unless opening as a modal
41 Days Ago
Tweak node/actiongraph design
41 Days Ago
Beginnings of friends list UI
41 Days Ago
merge from main
41 Days Ago
Add link triggered test Add failing test involving dispatching link triggered with a ref struct Fix a couple of issues with ref struct types
41 Days Ago
41 Days Ago
merge from localization
41 Days Ago
Fixed instant camera world model LODs
41 Days Ago
Fixed store item category texts always showing as Clothing Skin
41 Days Ago
New stage
41 Days Ago
Disable DOF
41 Days Ago
-Fire Extinguisher LODs, Prefab and collision changes
41 Days Ago
Add placeholder audio to wolf attack and hit
41 Days Ago
Merge: from main Tests: none
41 Days Ago
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets. Fixes Facepunch/sbox-issues#6463
41 Days Ago
Fix not being able to move after closing sign drawing UI with chat open
41 Days Ago
Restored F7 report popup texts size again
41 Days Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
41 Days Ago
Frontiersman UI