135,809 Commits over 4,444 Days - 1.27cph!

41 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
41 Days Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be
41 Days Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
41 Days Ago
Revert previous changes
41 Days Ago
main -> twitchdropsrenderer
41 Days Ago
Merge from main
41 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
41 Days Ago
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
41 Days Ago
Merge from main
41 Days Ago
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41 Days Ago
merge from computer_io_no_passthrough
41 Days Ago
merge from useLegacyWorkbenchInteraction_fix2
41 Days Ago
merge from mortar_prototype
41 Days Ago
merge fom deployable_snapping_fixes_4
41 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
42 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
42 Days Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
42 Days Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
42 Days Ago
restrict some client functions to only work for the mounted player
42 Days Ago
up and down fixes
42 Days Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
42 Days Ago
Add pocket support (which deletes the ball on contact)
42 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
42 Days Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
42 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
42 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
42 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
42 Days Ago
42 Days Ago
Move command to new .cs file
42 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
42 Days Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
42 Days Ago
Update large apartment with new positions
42 Days Ago
Fix the large apartment prefabs centering
42 Days Ago
More lighting
42 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
42 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
42 Days Ago
Use full path when loading workshop bundles
42 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
42 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
42 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
42 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
42 Days Ago
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42 Days Ago
Merge: from pool_mt
42 Days Ago
Merge: from pool_mt
42 Days Ago
Merge: from pool_mt
42 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
42 Days Ago
Update bounds on apartment entities
42 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
42 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
42 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓