194,509 Commits over 4,079 Days - 1.99cph!

48 Days Ago
Merge from blowpipe
48 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
48 Days Ago
More skin tests
48 Days Ago
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48 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
48 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
48 Days Ago
Add some extra length to loosen the rope
48 Days Ago
Swap vine over to using fake physics rope instead
48 Days Ago
LOS test and small refactor.
48 Days Ago
blockout finalisation
48 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
48 Days Ago
add line renderer caps
48 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
48 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
48 Days Ago
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48 Days Ago
Fix nre in debug.log
48 Days Ago
Update tiger speed values for new anims to prevent sliding
48 Days Ago
Editor-only UI convar warnings
48 Days Ago
Merge from parent
48 Days Ago
Zigg Tank UV fix Collision
48 Days Ago
Enable easter event
48 Days Ago
test wall and floor papers
48 Days Ago
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48 Days Ago
Merge from jungle_update
48 Days Ago
Merge from blowpipe
48 Days Ago
Merge from jungle_update
48 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
48 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
48 Days Ago
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48 Days Ago
Anim event timing fix
48 Days Ago
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48 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
48 Days Ago
trawler ship - interiors greybox
48 Days Ago
Texture resolution change
48 Days Ago
More descriptive descriptions
48 Days Ago
jungle zigg, tank large update. -Materials -Textures
48 Days Ago
Visual bug fixes to Big Zigg
48 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
48 Days Ago
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48 Days Ago
Subtract 118338
48 Days Ago
Adding animation content and initial set up files for the compass
48 Days Ago
Blowpipe animation updates
48 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
48 Days Ago
Merge from deltalerp
48 Days Ago
merge from LOD Baking tool
48 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
48 Days Ago
Merge from main
48 Days Ago
merge from main - RC
49 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
49 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)