135,179 Commits over 4,293 Days - 1.31cph!

60 Days Ago
60 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
60 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
60 Days Ago
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60 Days Ago
IsBoatFullyContained uses cached blocks
60 Days Ago
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60 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
60 Days Ago
Client part caching wip
60 Days Ago
merge from main
60 Days Ago
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60 Days Ago
merge from naval_update
60 Days Ago
Merge from parent
2 Months Ago
network++
2 Months Ago
merge from playable_monument_scenes
2 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
2 Months Ago
Compile fix
2 Months Ago
merge from cannon_improvements
2 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
2 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
spawn setting change again
2 Months Ago
Increase LOD0 distance on steering wheel
2 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
2 Months Ago
Better scientist boat spawn settings
2 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
2 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
2 Months Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
2 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
2 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
2 Months Ago
Merge from steering_wheels_fix
2 Months Ago
Fix shared names on blackjack machine collision, resolves warning
2 Months Ago
merge from main/naval_update/modular_boat_sounds
2 Months Ago
Dont allow ai turrets to move if ai.move is false
2 Months Ago
sound import setting tweaks
2 Months Ago
Dont move scientist boats if Ai.Move is false
2 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
2 Months Ago
Early exit out our update loop if there are no connections inside a large radius
2 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
merge from main/naval-Update
2 Months Ago
Fixed boats stopping if the player is on the edge of the plank
2 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
2 Months Ago
Merge from floating_cities
2 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
2 Months Ago
Fix elevators on floating city not working after a server restart
2 Months Ago
merge from force_scene_deep_sea -> naval_update
2 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes