160,597 Commits over 4,566 Days - 1.47cph!

34 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Merge from rrp_prop_rendering
34 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
34 Days Ago
merge from critter_animals
34 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
34 Days Ago
Part2
34 Days Ago
Part3
34 Days Ago
More LOD texture optimizations
34 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
34 Days Ago
merge from main -> base_occlusion
34 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
34 Days Ago
34 Days Ago
add singular crab prefab (mostly for media capturing)
34 Days Ago
- eye centre fix
34 Days Ago
merge from critter_animals
34 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
34 Days Ago
Add stir lock convar
34 Days Ago
Better colliders
34 Days Ago
Re-export tests after merge from main
34 Days Ago
Part2
34 Days Ago
Part3
34 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
34 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
34 Days Ago
Fixed LODs on gate and fence
34 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
34 Days Ago
biofuel_generator -> main
34 Days Ago
biofuel_generator -> main
34 Days Ago
Merrge from main (need to regen test list, not done yet)
34 Days Ago
merge from automated_testing
34 Days Ago
Test framework cleanup following livestock merge
34 Days Ago
Compile errors
34 Days Ago
merge from main
34 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
34 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
34 Days Ago
merge from JellyfishShader_edit
34 Days Ago
main -> biofuel_generator
34 Days Ago
Fixed topper materials
34 Days Ago
merge from Livestock_animals
34 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
34 Days Ago
Lods gibs and col
34 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
34 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
34 Days Ago
merge from main
34 Days Ago
Fix demoui2 scenes not saving
34 Days Ago
throwable_prediction_fixes -> main
34 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
34 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
34 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
34 Days Ago
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