243,463 Commits over 3,898 Days - 2.60cph!

40 Days Ago
adjust blunderbuss fov
40 Days Ago
Friends UI dialog
40 Days Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
40 Days Ago
christmas light blockout mesh
40 Days Ago
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
40 Days Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
40 Days Ago
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40 Days Ago
Remove RebindingPanel, should be using modal
40 Days Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
40 Days Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
40 Days Ago
Put expression node plugs in header if only one input / output https://files.facepunch.com/ziks/2024-09-26/sbox-dev_lYhXT4ah9M.png
40 Days Ago
merge from world_update_2
40 Days Ago
merge from instantcam_worldmodel_lods
40 Days Ago
merge from canvas_chat_fix
40 Days Ago
cigarette and brick mesh and texture update and adjustment
40 Days Ago
Added IfValid tests
40 Days Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
40 Days Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
40 Days Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
40 Days Ago
Tweak FindPackage cache times
40 Days Ago
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40 Days Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
40 Days Ago
Get rid of log Node plug labels match header text colour https://files.facepunch.com/ziks/2024-09-26/sbox-dev_EFyQuHEEXj.png
40 Days Ago
Don't need to bother getting parameterless function if we're not going to use it
40 Days Ago
Add basic selectable tree model, fix hover outline showing on already selected item Mark procedurally added outline comp as NotSaved, NotNetworked Some test maps plus repro case for weird nav
40 Days Ago
Tweak graph editor grid size https://files.facepunch.com/ziks/2024-09-26/sbox-dev_OTHe5wmoKA.mp4
40 Days Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
40 Days Ago
Let's not have 2 KeyBind razor components, use same styling as settings for BindModal, fixes not being able to bind properly Fixes Facepunch/sbox-issues#6421
40 Days Ago
Fixed arctic variant of cliff_jutting_d
40 Days Ago
Merge IEnterStateEvent/ILeaveStateEvent into IGameStateEvent
40 Days Ago
Add todo comment
40 Days Ago
Dead Citizen 02
40 Days Ago
Add some placeholder assets for testing. Add CursorController + some cursor types.
40 Days Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
40 Days Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties
40 Days Ago
map_updates
40 Days Ago
merge from wallpaper
40 Days Ago
Restored playground scene
40 Days Ago
Update gizmos
40 Days Ago
Add ISceneEditorSession.AddUndo
40 Days Ago
map updates
40 Days Ago
military_tunnel - gaps left around terrain holes
40 Days Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
40 Days Ago
Adjusted the hardside wallpaper outside checks
40 Days Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
40 Days Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
40 Days Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
40 Days Ago
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync() Fixes Facepunch/sbox-issues#6206
40 Days Ago
world_update_2 -> radioactive_water
40 Days Ago
Include root namespace when creating new razor component