255,019 Commits over 3,990 Days - 2.66cph!

25 Days Ago
added printbinds command to print all your binds to the console
25 Days Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
25 Days Ago
Don't try to post stats on dedicated server Switched store to support multiple item purchase
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25 Days Ago
Scene terrain order change
25 Days Ago
Switch land or swim attack depending on context
25 Days Ago
Merge from creative_holdToPlaceDuration_bypass
25 Days Ago
Merge from main, rebuild F1 item button after conflicts.
25 Days Ago
Add placeholder audio
25 Days Ago
Merge from primitive
25 Days Ago
Fixed Medieval barricade researchable
25 Days Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
25 Days Ago
Setup the new world models for all cooling and warming tea items
25 Days Ago
Merge from temperature_teas
25 Days Ago
Creative mode freeplacement bypasses holdToPlaceDuration
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25 Days Ago
Merge from primitive
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25 Days Ago
Merge from primitive
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25 Days Ago
Scene backup
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25 Days Ago
Scene/map backups
25 Days Ago
added mipmaps to the knightarmour icons
25 Days Ago
Leaderboard backup, run #17189
25 Days Ago
Merge from primitive
25 Days Ago
More debugBoatIssue info
25 Days Ago
Admin contest winner list
25 Days Ago
Impact prefabs.
25 Days Ago
Merge from primitive
25 Days Ago
Fixed being able to research items that aren't craftable in the current era
25 Days Ago
Possible fix for non era items appearing in vending machine map markers
25 Days Ago
SyncFlags.Interpolate, support for float, Vector3, Angles, Rotation, Transform (with internal interface right now) Only find this attribute if we need it Remove these debug logs
25 Days Ago
Merge from primitive
25 Days Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
25 Days Ago
Merge from main
25 Days Ago
Add angle based dither fade for stationary multi-card billboards
25 Days Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
25 Days Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
25 Days Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
25 Days Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
25 Days Ago
Server side block handling
25 Days Ago
Better client side block handling
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25 Days Ago
Merge from primitive
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25 Days Ago
Merge from primitive
25 Days Ago
Reconstruct Normals::Sample from depth if underlying texel doesn't use DepthNormal mode https://files.facepunch.com/sampavlovic/1b2711b1/DdYOdR9WrI.png
25 Days Ago
Add DepthNormal() mode to lit shaders, this seem the most straightforward way to do this, shaders with just Depth() usually have a shared shader with no-color no-material output, legacy shaders rebuild normals from depth, not rendered in depthnormals mode https://files.facepunch.com/sampavlovic/1b2711b1/hSVL6jr1Rx.png Remove old no-normals depth prepass, keeps things simple, effects that we use will need to rely on depthnormals, doesn't add too much cost Fix typo on gtao
25 Days Ago
Bind ClearFlags, this should probably be implicit [Pick] Add Mode fallback, used for both using Depth() as a fallback if shader doesn't have DepthNormal() and to move VrForward() to just Forward() Just use DepthNormalPrepassLayer, use depthnormal mode again [Pick] VrForward > Forward, reverse fallback so that old shaders with VrForward use that still
25 Days Ago
More siege weapons deploy tweaks
25 Days Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
25 Days Ago
Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png)
25 Days Ago
Hopefully fixed the last of the graph nesting issues. Should support all cases of subgraphs within subgraphs https://files.facepunch.com/CarsonKompon/2025/January/27_18-37-PessimisticTuatara.mp4 Remove all the debug logs
25 Days Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
25 Days Ago
Clone: Ignore initialization of objects that where implicitly created during cloning
25 Days Ago
Make Open in Workshop button actually clickable