199,528 Commits over 4,140 Days - 2.01cph!

7 Years Ago
test 1
7 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
7 Years Ago
NPCs stick better to the ground (and floats just above it).
7 Years Ago
Character in, T posting around
7 Years Ago
test2
7 Years Ago
Game events have start/end times, history tracking for event types Decay editor exposes weather type, for easier balancing Fixed weather system using next weather's duration instead of current Added storm event, removed storm from biome weather settings Added SeasonWeatherParameters.CanRepeat, which controls whether weather can repeat randomly Fixed Pause UI /game over screen bad text alignment JobDef.Verb replaced with Noun, the name itself is the verb (kept present participle) Post auto-exposure turned back on
7 Years Ago
Decay now takes some time to start. Fixed weather change events not being invoked when setting the weather via debug.
7 Years Ago
test 3
7 Years Ago
Changed durability multiplier to make buildings decay much more slowly. Global building durability modifier is now 2. Increased base decay rate to balance above changes.
7 Years Ago
Building preview mesh pooling
7 Years Ago
HP and resistance values on huts
7 Years Ago
more
7 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
7 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
7 Years Ago
25% chance of playing movement action cam. 40% chance of playing attack action cam. Never play two back to back action cams regardless. Fixes.
7 Years Ago
Added Ragdolls
7 Years Ago
Improved ragdoll creation
7 Years Ago
zoom test (shit)
7 Years Ago
this?
7 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
7 Years Ago
Fixed game event removal causing errors
7 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
7 Years Ago
reworked movement path point generation
7 Years Ago
quick cleanup
7 Years Ago
Repair WIP: construction requirements get populated from destroyed items.
7 Years Ago
Made depositing items to a building being repaired actually repair the building
7 Years Ago
Dispenser fixes, depletion when out of season
7 Years Ago
Fixes to decay / repair. Repairing construction state starts automatically when decay starts.
7 Years Ago
Turned on graphics jobs
7 Years Ago
update move trajectory offsrt and color
7 Years Ago
jump pad path points
7 Years Ago
First pass iteration on new aim code for Scientists.
7 Years Ago
update move trajectory update smoke texture / particle fix VS text fading back in on intro anim
7 Years Ago
updated attack trajectory colors
7 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
7 Years Ago
reverted UI_WorldMap_Mat.mat
7 Years Ago
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7 Years Ago
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7 Years Ago
skin approval files
7 Years Ago
Added entity view pooling Dispenser interaction state cleanup SmartObject interactions will use the default position group where no positional data is defined for the given InteractionPlan (where no default has been defined, it will use the first group). Changed error related to failed attempts to find positions for an interaction to spit a warning instead, and only in the editor. Fixed Hunting Station preview mesh not showing up (was offset by prefab xform pos) Nuked some old UI prefabs
7 Years Ago
Fix
7 Years Ago
Destroy non-pooled entity views
7 Years Ago
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7 Years Ago
7 Years Ago
Vehicle checkpoint trigger mode
7 Years Ago
Checkpoint text update
7 Years Ago
Some protection for running race mode on maps that don't really support it
7 Years Ago
Editor/testing updates
7 Years Ago
Rafoctored checkpoint instances to avoid an occasional timing issue on listen servers, and standardise the location event
7 Years Ago
Refactoring location events, removing a bunch of code