202,239 Commits over 4,171 Days - 2.02cph!
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod.
Meshes will now be generated per half edge. So this will be way fucking better mush.
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Fixed BoltInit script not getting attached
Fixed BoltInit script not getting attached
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fix for remote controlled cabinets not having brighter screens.
Fix for remote controlled cabinets not having brighter screens.
Added compression to packaged sounds.
Added compression to packaged sounds.
Implemented approximate screen glow from Tilemap rendering calls.
Implemented approximate screen glow from Tilemap rendering calls.
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
Time of Day update to 2.1.2 prerelease 1
Made all scenes use tricolor ambient light
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
fixed vm_rock missing event errors
More profiling when sending snapshots
Sky dome ambient color tweaks
Fixed beaches 3 tree billboards
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore