202,239 Commits over 4,171 Days - 2.02cph!
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Fixed an error when queuing sound events.
Fixed an error when queuing sound events.
Fixed specular highlight on water
Tweaked the CRT shader so it can no longer display a perfect black.
Tweaked the CRT shader so it can no longer display a perfect black.
These trees had two colliders
Removed rigidbodies from more prefabs
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Cabinet audio events are now networked.
Cabinet audio events are now networked.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Duplicate sound event potentially fixed.
Duplicate sound event potentially fixed.
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Adding view model anim tests
Generating meshes again with the new method. Update Callbacks? Intersection generation. Blending.
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Updated Bolt to latest source.
Updated Bolt to latest source.
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Tweaking to avoid crazy shadow flickering
the player + torch animations all done.
- Added smoothed rendering to AvatarImage
- Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
Material tweaks
PlayerModel scene render settings
Removed redundant rigidbody warning
Disabled voice chat playback (crashing in u5 in SetData)
Changed ores to use standard shader
This should fix having to hit doors to get lock status to change
Started work on a new game.
Started work on a new game.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
screen fade uses a tilemap
screen fade uses a tilemap
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
Merge branch 'master' of arcade
Merge branch 'master' of arcade