202,261 Commits over 4,171 Days - 2.02cph!
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Disabling gibs (performance test)
Don't fuck with timings (for now)
Fixed errors not being reported
Error reporter per platform
Testing whether 64bit versions will allow Development mode now
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Added average frame size logging.
Added average frame size logging.
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Fixed player being a black shiny blob
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Fixed possible NRE on scene unload
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.