202,180 Commits over 4,171 Days - 2.02cph!
Doubled some forest densities (performance test, requires server restart)
Reverted spawn debug logs
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
Tweaked forest distribution (more snowy trees)
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
Updated bota bag vm anim (more force)
Added polys to bottom of cork (as it can be seen in shot)
updated bota bag vm deploy anim + meta data
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
Fixed bug in AIPart (this explains the teleportation)
Added ResourceLibrary project
Added ResourceLibrary project
Re arranged some the arc code and selectable stuff.
Can now split arcs.
Can now split road section
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
Refactored game packaging / loading to resolve assemblies automatically.
Refactored game packaging / loading to resolve assemblies automatically.
Tweaked forest clutter to form nicer clusters
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Fix for assemblies not being resolved within unity.
Fix for assemblies not being resolved within unity.
Going home.
In the middle of updating to add calls to road vertex so that they also update.
Tangents could do with being changed a bit especially around intersections.
Added ragdoll testing scene
Fixed unreliability of paused games.
Fixed unreliability of paused games.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Updated premake5 script to allow the use of unsafe code in Jurassic.
attack / holster animations for the salvaged_hammer
Killed the last walking tree.
Apparently Jurassic is fixed to work with Mono now.
Apparently Jurassic is fixed to work with Mono now.
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Added all of the variables to Mazing Player state Save/Load
Added all of the variables to Mazing Player state Save/Load
Reimported all terrain normal+height maps
Fixed unreliable API assembly resolution.
Fixed unreliable API assembly resolution.
Split solution into groups.
Split solution into groups.
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with
Started implementing NWVar2 proxies
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting