194,726 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Ai experiments
8 Years Ago
Stopped some hard-coded animations from messing up the UI buttons
8 Years Ago
Better handling of version 49 models that are not version 49 models
8 Years Ago
Functional navbar
8 Years Ago
Clean navbar with a new sound script
8 Years Ago
Navbar wip
8 Years Ago
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
8 Years Ago
Alignment fix
8 Years Ago
Slight fix.
8 Years Ago
Functional crafting
8 Years Ago
1 hour of debugging because of 2 checkboxes
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
More crafting stuff
8 Years Ago
Crafting screen backup
8 Years Ago
Crafting information all hooked up
8 Years Ago
cleanup backup
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
Merge from main
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Just need to serialize cash now.
8 Years Ago
2017.1.0p5
8 Years Ago
Updated spin detection
8 Years Ago
save
8 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu
8 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later
8 Years Ago
Cash gets decreased if you die or go to jail
8 Years Ago
Cash on HUD shows correct amount now
8 Years Ago
Buy and sell shops no longer accept cash.
8 Years Ago
Added paused border/overlay thing
8 Years Ago
Tweaked stunt settings Fixed collision on hex prefabs
8 Years Ago
Added spin stunt
8 Years Ago
Make tooltip reappear after drag/dropped.
8 Years Ago
make tooltip follow mouse cursor
8 Years Ago
Converted some plots on testmap_small to commercial and added a placeholder gang building.
8 Years Ago
Got interaction with dropped world items working correctly
8 Years Ago
FaceTargetLoop will now break if the unit has stopped facing the target for any other reason (face target on unit view was being disabled if a unit was moving, which gets triggered if the unit gets bumped by another unit) This should fix animals getting stuck if they are bumped while facing taget
8 Years Ago
Fixed a couple of load/session change issues Fixed building upgrades not appearing in child radial menus
8 Years Ago
wip
8 Years Ago
Merge latest Main into Wallet branch. Wallet gets cash in HUD + this sorts out some merge conflicts before they get any worse.
8 Years Ago
Fixed crafting list going out of bounds with lots of recipes Better icon quality
8 Years Ago
Show current total cash in HUD
8 Years Ago
HeldItemModels doesn't need to be public. Just looks confusing in inspector.
8 Years Ago
Medkit use FX. This sucks so just throwing it in a branch. Will be better to add a deploy animation instead.
8 Years Ago
Fixed axe impact screen shakes affecting player camera even if the unit chopping wasn't being controlled (or in another tribe!) Some more debug readout stuff: can see an entity's enabled state and can see the EntityKnowledgeData associated with a known entity (displays distance and last seen on)
8 Years Ago
Changed medkit use from automatic when selected (which was meaning people kept using them accidentally) to quickslot-based, pressing left-mouse or E to use when selected.
8 Years Ago
Event driven music can optionally play only once per session (start game music)
8 Years Ago
Show tooltip on item hover in inventory ui
8 Years Ago
Tooltip stuff