194,725 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Swimming fixes
8 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
8 Years Ago
Save
8 Years Ago
Swimming fx bits
8 Years Ago
Updated Apex libraries (API auto-update)
8 Years Ago
Swimming impl WIP
8 Years Ago
human swimming anims
8 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
8 Years Ago
added new arm mesh to rig source
8 Years Ago
SaveLoad deletes snapshots too
8 Years Ago
initial scene/script setup for squad editor current unit bar
8 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
8 Years Ago
More description updates and fixes
8 Years Ago
Calls to IsValidDestination on sleeping units will now fail nicer and not throw error logs
8 Years Ago
Refactoring door interaction, moving the state more into the unit than the door itself.
8 Years Ago
Turned off Ignore Carried Items flag on Acquire Materials For Fire filter (this means that if the unit is holding a branch from a previous task, it will be used for fires as expected rather than being ignored and the unit collecting and feeding the fire with one arm while holding a branch) IsHolding on Items can now optionally check LShoulder, RShoulder or Chest attachment points as well as hands (hands-only check is the default) A unit going to sleep will now drop or stow held items in Chest, LShoulder or RShoulder slots, prevents weird holding animations being run while sleeping Fixed ItemsBuffer in Items not being cleared between various methods
8 Years Ago
Adding gang building door interaction
8 Years Ago
Added an confirmation prompt for quitting the game Added a confirmation prompt for loading a game while a session is already in progress
8 Years Ago
Let units know the lot type. Commercial buildings with buyable units will be ownable by gangs, and residential buildings with buyable units will be ownable by individual players.
8 Years Ago
Updated placeholder gang building
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
Scene
8 Years Ago
Missing canvas group.
8 Years Ago
Scaling fix.
8 Years Ago
Deleted garbage.
8 Years Ago
Forgot to unhide some UI stuff
8 Years Ago
Tooltip
8 Years Ago
Supermarket material polish / removed invisible blockers
8 Years Ago
Tooltip backup
8 Years Ago
Imagine dragons experiment
8 Years Ago
Supermarket junk props
8 Years Ago
Fix L4D2 PAK File not loading properly
8 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
8 Years Ago
VProf memory counters don't overflow at > 2GiB
8 Years Ago
Merged from main
8 Years Ago
HudElement test for null to prevent NRE when animator component is not found.
8 Years Ago
Fixed CS:GO maps fade distances
8 Years Ago
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings. 22477 - Reverted some buffer pre-allocations (memory usage) 22474 - Profiling, cleanup, small GC optimizations
8 Years Ago
missed one
8 Years Ago
22505 - Merge from weekend_branch
8 Years Ago
22543 - Added texture find read write enabled tool 22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async) 22529 - Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema 22509 - Closing potential sources of NRE in occludees 22513 - Added scattering/fog support to new explosion shaders
8 Years Ago
22554 - Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
22558 - Eliminated GC allocs from UpdateClothingItems 22557 - Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff) 22565 - Fixed client side texture memory leak when paintable signs are destroyed (!) 22563 - Eliminated GC allocs from MeshPaintableSource 22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Tooltip WIP
8 Years Ago
22572 - Stability Entity/Link Cleanup
8 Years Ago
RUST-836 fix
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Merged from main
8 Years Ago
Ai experiments