199,294 Commits over 4,140 Days - 2.01cph!
- Moved common items out of old UI screens and into the new root UI screen
- Aligned screens when scrolling through the root tabs
Added some anims.
Set up player anims.
Added some of the new player system.
Hitbox system.
Adding new standard image effects
- Removed some old utility scripts
- Moved all image effects to the new C# versions
- Added new AreaMonster scene to Scenes/Levels/Monster
- Added Monster test level to travel menu
Fixed static decor placement ignoring decor parameters and terrain anchors
- Move graphics settings to their own component on GameManager
- Graphics options screen now references the new GraphicsSettings component
allow disabling of nametags
- Sub levels can now be completely disabled/enabled in the main scene when switching areas
- Changed hierachy structure of 1-1 to support this.
- Spawners now set their spawned entities as children so that they're handled when changing areas too
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
Updating stable branch to latest
Fixed stone half-height block skin being offset by 4 meters vertically
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed bolt rifle doing shitty damage
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.
Added .live-archive to ignore.conf
Updating stable branch to latest
Files for stable branch publishing
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
All compilation errors fixed after big refactor, now to make sure it works.
Movement changes for TENN15
Tweaked some terrain atlas related texture import settings
Updated amplify color
Subtracting changeset until I figure this one out
fixed corpse gathering issues
- Cameras now automatically configure their effects based on graphics settings
- Graphics settings are now applied to the current camera when changed in the options screen
- Fixed crash with potential resolution changes when going from fullscreen to windowed
Providers and peripheral implementations are now instantiated automatically in the host app domain.
Merge branch 'master' into sandboxing
Merge branch 'master' into sandboxing
Added extra directional anims
Testing out monster area environment
Fixed unity script compilation errors after refactor.
Loading a game from a package file is now fully performed in a sandboxed app domain.
Updates to TENN-15 maya rig
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
Updating stable branch to latest
Building skin metal tier1 meshes/textures/materials/prefabs
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
Fixed timed explosive not blowing player