194,669 Commits over 4,079 Days - 1.99cph!

8 Years Ago
update launcher model, adding mat/texture update wip portrait
8 Years Ago
Added cooldown on brake press to enable better drifting
8 Years Ago
Yet another merge from main
8 Years Ago
Fixed a bad check in nav_disable improvements.
8 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
Merged from main
8 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
8 Years Ago
Added schematime convar (inventory schema refresh interval)
8 Years Ago
8 Years Ago
goat
8 Years Ago
goat anim polish
8 Years Ago
Fixed human rigidbody and collider components getting left on when the game starts (this might solve the invisible units bug)
8 Years Ago
Minor bugfix
8 Years Ago
Disable http redirects to ftp scheme - crashes Awesomium
8 Years Ago
Fixed UI.ActivityNotificationsWidget still accepting raycasts even if it was disabled, was blocking player input in the middle third/bottom half of screen
8 Years Ago
TryAdd in ItemContainer automatically stacks items where possible. Note that this means an item can now be destroyed during a TryAdd call
8 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
8 Years Ago
Unschedule sun events on destroyed vehicles
8 Years Ago
Minor cleanup
8 Years Ago
Sync prison times to the client so timer can be shown. Also ended up having both mission and prison times in game time rather than both in real time.
8 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
8 Years Ago
wip
8 Years Ago
Props place correctly. Cloning keeps prefab references.
8 Years Ago
mad scientist reverse engineering backup
8 Years Ago
Tweaked the various Sit action plans -Fixed Resting flag being left on a unit indefinitely, will now get removed via a break action -Fixed sitting plans lasting forever (until unit passed out from fatigue or hypothermia) if they are player instigated, added the 30-120s timer to do this
8 Years Ago
Fixed building views not getting set to finished when the last required item is deposited
8 Years Ago
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8 Years Ago
Add #if CLIENT
8 Years Ago
Show timer times always in real time (not game time)
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
nre fixes
8 Years Ago
fixed bug where NPC rockets/shells could detonate before hitting target fixed invisible curb at launch site
8 Years Ago
Show prison time remaining in the HUD
8 Years Ago
Increase weapon prices in stores
8 Years Ago
Backup
8 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
8 Years Ago
Even more
8 Years Ago
Crafting wip
8 Years Ago
Storing the jump distance and time
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
compile fix
8 Years Ago
Removed UseTarget from ItemActionDesire
8 Years Ago
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes) Command generation/collation WIP Building addons via interaction
8 Years Ago
Added machine process desire creation and keep desire check for said desires
8 Years Ago
Packed some loose ends
8 Years Ago
Viewmodel texture updates
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity