194,662 Commits over 4,079 Days - 1.99cph!

8 Years Ago
renamed a confusingly named behaviour chain element variable
8 Years Ago
UIInventoryMenu tweaks
8 Years Ago
Improvements and fixes to building and fire gathering AI. Cleanup of EntityValueConsideration.
8 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
8 Years Ago
merge from UI
8 Years Ago
Merge from main
8 Years Ago
pre-merge
8 Years Ago
Add some debug code to figure out mcore crashes
8 Years Ago
Hid a thing
8 Years Ago
merge from rust merge
8 Years Ago
Hilariously broken shit
8 Years Ago
fixing all the everything
8 Years Ago
Updated vm source rig - latest rig & mesh
8 Years Ago
fix to make items have random rotation and position data when carrying more than one in one hand
8 Years Ago
Changed wall generation Added vertical boost New building default materials
8 Years Ago
Geiger World model, prefab, mats, textures etc
8 Years Ago
Tooltip files
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
Some minor tweaks from Sunday
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Senses unit enabled check
8 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
8 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
Gathering for fire improvements.
8 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
8 Years Ago
Game no longer autoloads the last save
8 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
8 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
8 Years Ago
Progression widget text fixes
8 Years Ago
art
8 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
8 Years Ago
update tree to not fall though floor
8 Years Ago
Fixed bad editor tags in WhatsNewWidget
8 Years Ago
Fixed TutorialSettings.OnValidate lacking if UNITY_EDITOR
8 Years Ago
only set tree meshes to no vertex animation after they have been cut down to let stump bend in the wind but not after been cut down
8 Years Ago
Cops no longer drop stuff when they die
8 Years Ago
Merged from main
8 Years Ago
More navmesh link
8 Years Ago
tree prefab update
8 Years Ago
using new placement effect
8 Years Ago
adding placement smoke prefab
8 Years Ago
more squad editor
8 Years Ago
Fixed floor snap Started to add heights
8 Years Ago
Added no alley hex 8 variant
8 Years Ago
Fixed rotation spazzing when picking up units
8 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile