194,129 Commits over 4,079 Days - 1.98cph!
Fixed Strips Actions not properly showing debug visualization in Apex editor.
Can now guide which functions of a Strips Action should forward into Apex.
closer fitting collision meshes for female
Moved tactical view from ALT to CTRL keys
Can now hold ALT key to move the camera incase you don't have middle mouse button
updating turn timer, end turn button frame , with animation and script related to it
Fixed remaining right-click loot glitchiness
Timed right-click item transferral was glitchy with network latency. Removed the timer (with Bill's permission), which has MOSTLY fixed the issues. Still some glitchiness if you right-click very fast but no major errors.
Added server autosave on quit, if autosaving is turned on
Nuked source cache folder
More seamless packing shader gui
Fixing selecting unit from map WIP
removed lerping from Follow Camera
Added OptionGeneric for when you want an option just to be used with .Value or .Enabled, and don't need a specific implementation
added Value and Enabled helper functions to Options
Options are now serialised.
Options are loaded on startup and saved when the option screen is closed.
Refactored options to be simpler.
Updated Linux native plugins
Added analytics / sentry
plugins for Facepunch and Switch
Implemented TestCollision for C_ServerRagdoll
Added an AudioMixer and AudioMixerGroups for Master / Sounds / Music
Audio definitions can now be flagged as music clips
AudioManager adds audio sources to the correct sound/music group
Volume sliders for sound/music/master
Exhausted should disable Sprint
Updated native plugins (Win + OSX, Linux to follow)
Flip textures vertically on load because Unity
Basic options functionality (not serialised yet)
Dropdown and Slider prefabs
Video, audio, game categories
Updated protobuf
Save games use different path in editor
Fixed the game being stuck in Cutscene mode
Fixed bad cutscene editor pref
Renamed GameStates.Game to Playing
more CurrentScreen NRE fixing
* Get rid of the dummy clientside physics objects on ragdolls completely
Merge from async_texture_loading
Added duration fill to effect icons
Fixed seemingly rare NRE in PooledAudioSource.Stop
Support for non-power-of-two source textures
Set default value for UIManager.CurrentScreen in init
Fixed tribe create without navmesh agents being disabled
Launchsite warehouse / scene progress / vertex paint /dressing