198,685 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available
8 Years Ago
Influence/drug sell zone work. Moved building influence zone stuff into a separate class
8 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
8 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
8 Years Ago
misc
8 Years Ago
misc
8 Years Ago
cleaned up TerritoryLocationSelectorSettings caching
8 Years Ago
removed animator.setFloat call from BuildingView (obselete and causing warning spam)
8 Years Ago
BiomeMaterialObject no longer exec in edit mode
8 Years Ago
BiomeMaterialObject lazy init
8 Years Ago
more
8 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
8 Years Ago
session kill cleanup, unload zones after entity destruction
8 Years Ago
Revamping drug sell zones
8 Years Ago
more
8 Years Ago
Clothing edits to match new geometry
8 Years Ago
Fixed screen space shadows
8 Years Ago
Moved tonemapping+grading effect back to main camera
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more menu scene TOD management, TimeManager state cleanup
8 Years Ago
nixed race driven tribe create atmospherics, moved to global config
8 Years Ago
more
8 Years Ago
fixed a bunch of shit i broke earlier
8 Years Ago
Tribe create cancellation breaks session.StartNew
8 Years Ago
Cleaning up various event listeners
8 Years Ago
fixes GridManager.IsReady not being reset
8 Years Ago
fixes
8 Years Ago
entity destruction cleanup
8 Years Ago
merge from main
8 Years Ago
menu fuckery
8 Years Ago
Fixes for estranged groups. Fixed TribeSpawner OnValidate.
8 Years Ago
Fix for ServerImage displaying incorrect since Unity update
8 Years Ago
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
8 Years Ago
FX files
8 Years Ago
Merge from save150
8 Years Ago
adding missile FX/texture/mat etc update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation update FX offset in unit adding WIP fx event to launcher update FX with destroy script
8 Years Ago
Merge from main
8 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
8 Years Ago
Forest splat tweak
8 Years Ago
Fixed some monument prefabs being saved active instead of inactive
8 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
8 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
8 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
8 Years Ago
geiger counter entity / animations
8 Years Ago
fixed starting from editor scene
8 Years Ago
Updated car physics Added righting flip Fixed mouse controls
8 Years Ago
merge from session refactor
8 Years Ago
merge from main