194,100 Commits over 4,079 Days - 1.98cph!

8 Years Ago
fixed idle animation not playing properly
8 Years Ago
Fixed out of range index in Tribe Create
8 Years Ago
Enemies now avoid moved scenery, energy pickups and resource added, turrets now cost energy to create, enemys slow down temporarily from a hit instead of permenently. deleted a bunch of unused scripts.
8 Years Ago
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8 Years Ago
tests
8 Years Ago
more
8 Years Ago
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8 Years Ago
Improved shader gui source cache handling
8 Years Ago
Setting up shader gui Added packed version of rust/standard shader
8 Years Ago
Nuked deprecated standard-hair shader
8 Years Ago
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8 Years Ago
Save
8 Years Ago
No longer expose preview data for other entity types (only item & building for now)
8 Years Ago
Added new building UI modal (open with B) Toggled RTS cam in editor via F8
8 Years Ago
removed animspeed minvalue being 0.1 as unnesassary with current setup of movement anims being on a seperate layer
8 Years Ago
Fixed map button not setting game state properly
8 Years Ago
Added smooth distance fadeout to new foliage system
8 Years Ago
Fixed TimeManager getting stuck
8 Years Ago
Fleshed out crime definition
8 Years Ago
Fixed CraftingWidget NRE
8 Years Ago
ItemSpinning bits
8 Years Ago
Crafting UI item preview spinning and position fixes, exposed preview rotation & scale in ItemSettings
8 Years Ago
TileTopperView CapturePointTTView Tile toppers now register for tag changes with their tile entity Placeholder capture point TT animation for capture points tag change Moved some shit
8 Years Ago
Moved contact shadows plug to third party
8 Years Ago
Mission task work
8 Years Ago
board tile entities now get ids and are added to entity list the build is now built before InitEntities is called OnTagChange can now be overriden Control/capture mode victory condition now caches the tiles with control points at the start of the match so it only has to check those entities
8 Years Ago
wip
8 Years Ago
Acquire item task working
8 Years Ago
All existing mission stuff working, but delivery missions need more code to be completable.
8 Years Ago
Merge in Mission Definition changes since they turned out pretty well.
8 Years Ago
That's better. Remember your design patterns, kids.
8 Years Ago
Mission task definition stuff working, although it's probably a little overcomplicated
8 Years Ago
Lots of bits
8 Years Ago
Lots of bits
8 Years Ago
uvmix settings splats desert particles area scene stuff
8 Years Ago
humanoidNPC baseline humanoid NPCs can use weapons humanoidNPC uses navmesh
8 Years Ago
Trying something with mission task definitions
8 Years Ago
merge from main
8 Years Ago
pre-merge
8 Years Ago
Splatting
8 Years Ago
Deactivate crafting modal on craft button click
8 Years Ago
WIP new crafting window
8 Years Ago
Road models
8 Years Ago
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
8 Years Ago
Updating post pro and navmesh shit from github Added HBAO plugin
8 Years Ago
Added dynamic wave spawner, energy pickups, and new enimie type.
8 Years Ago
Same
8 Years Ago
Players get released from jail when the sentence is complete
8 Years Ago
Reduced pool audio source pool size, removed some debug lines
8 Years Ago
Couple of internal shader fixes